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 Cortex Command Intro Idea - Data come and take a look! 
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Joined: Wed Dec 20, 2006 12:40 am
Posts: 9
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Not only is the sound crap, it doesn't loop right. It doesn't make sense for the distant stars to be in front of the planet/rockets. Some of the closer rockets are smaller then the more distant ones. The rockets propulsion (sp?) is different then the in-game effect.

In summation...

no.


Thu Feb 01, 2007 10:08 pm
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Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
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harsh....


Thu Feb 01, 2007 10:26 pm
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Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
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magoonick wrote:
Not only is the sound crap, it doesn't loop right. It doesn't make sense for the distant stars to be in front of the planet/rockets. Some of the closer rockets are smaller then the more distant ones. The rockets propulsion (sp?) is different then the in-game effect.

In summation...

no.


Okay, but I dont really care...


Fri Feb 02, 2007 2:46 pm
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Joined: Sun Dec 03, 2006 4:18 pm
Posts: 26
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Daman3456 wrote:
Eh, what do you plan on using to make the intro? C4d? 3dsmax? It wouldn't look to good, especially with the game being 2d and all.

Yeah but just for fun :)


Fri Feb 02, 2007 2:48 pm
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Joined: Thu Dec 21, 2006 2:34 pm
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Its quite ok..

but Game Maker sucks like hell :grin:


Fri Feb 02, 2007 8:44 pm
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Joined: Sun Sep 24, 2006 4:01 am
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well i havent used it so i cant make a opinion


Fri Feb 02, 2007 9:32 pm
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Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
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magoonick wrote:
Not only is the sound crap, it doesn't loop right. It doesn't make sense for the distant stars to be in front of the planet/rockets. Some of the closer rockets are smaller then the more distant ones. The rockets propulsion (sp?) is different then the in-game effect.

In summation...

no.


He didn't say it was finished...


Fri Feb 02, 2007 9:38 pm
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