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 Brain vault with door down (file attached) 
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Joined: Mon Oct 23, 2006 4:11 am
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Post Brain vault with door down (file attached)
My first mod- yay! 8)

Dump in you cortex command folder- but beware, it'll overwrite your Brainvault files in your Base folder, so you might want to back them up.

It doesn't move, but it should tide you over until Data adds movable actor doors. :wink:

Enjoy!


Last edited by Officer_Bulbock on Sun Jan 21, 2007 1:19 am, edited 3 times in total.



Sun Jan 21, 2007 12:12 am
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Joined: Sun Dec 03, 2006 4:00 am
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Location: America
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I went to your links and it confused me -.- What do I search and all that crap?


Sun Jan 21, 2007 12:51 am
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Joined: Sat Jan 06, 2007 3:46 am
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LOl i thought of the same thing 20 mins ago


Sun Jan 21, 2007 12:56 am
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Joined: Mon Oct 23, 2006 4:11 am
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Hmmm, links are acting up. I'll try and upload them elsewhere

EDIT: Links attached to post now.


Sun Jan 21, 2007 12:57 am
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Joined: Fri Jan 05, 2007 6:34 pm
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That would add a bit more fairness, as you'd have to get into the brain room to be able to shoot the brain. I'll try it. It would be easier for people if you just zipped them in base.rte/base/objects.zip or .rar.


Sun Jan 21, 2007 1:14 am
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Joined: Thu Jan 04, 2007 3:19 am
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Great idea.

I mean, what good is a vault with the door WIDE open?

"How did the thief make off with $50 Billion with you manning the door, Mr. Schwarzenegger?"

"Yah, I TRIED to stop him, but then I realized the door would...OHSHIT!"

Yeah, I'm not great at impersonations.

Even when typing.

- The-Masses


Sun Jan 21, 2007 9:02 am
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Joined: Sat Oct 14, 2006 7:56 pm
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when i was thinking how to open the door when its a "actor" it would be good if you would have to buy a remote control1 like door 1 control and when you "shoot" shoot with the remote control1, door 1 opens ( ofc the other player can buy the same control that he could open the door too ) and for door 2 would be remote control2 and etc


Sun Jan 21, 2007 2:09 pm
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I don't think that you could do that in this build. The graphic can't be edited. Now, if you made the door a dropship and spawn at the beginning of a level with 1000 health, you could fly it straight up and down, and it would stay.


Sun Jan 21, 2007 5:30 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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This is just what I wanted! Thankyou!


Sun Jan 21, 2007 6:42 pm
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Karva-Bopi wrote:
when i was thinking how to open the door when its a "actor" it would be good if you would have to buy a remote control1 like door 1 control and when you "shoot" shoot with the remote control1, door 1 opens ( ofc the other player can buy the same control that he could open the door too ) and for door 2 would be remote control2 and etc


Data is going to add movable, controllable doors.

Eventually.


Sun Jan 21, 2007 6:45 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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Perhaps when you select the brain itself you could control its weapons, ie doors and turrets.


Sun Jan 21, 2007 10:14 pm
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Speaking of doors and the like, I want actors toi be organized better for switching control, one key for all robots/clones, another for rocket/dropships, and of course the yu for the brain, maybe others for stationary turrets and doors.


Sun Jan 21, 2007 10:17 pm
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Seraph wrote:
Perhaps when you select the brain itself you could control its weapons, ie doors and turrets.


Yeah, it would be the ideal place to control your built-in defenses from.


Mon Jan 22, 2007 12:14 am
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