Just a suggestion (Data): would there be any way to limit the amount of clips an actor could carry (per weapon) in the next build? I know there's an "ammo" category in the buy menu, why not implement it? I think it could give CC a better feeling of desperation - you've run out of ammo, so you have to rush a robot with a light digger, and take his SMG. [or is this something that might be featured in the final game?
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With some good coding, I think it could work.