| Author | Message | 
        
			| Dodel 
					Joined: Tue Dec 12, 2006 9:10 pm
 Posts: 11
 Location: Darkness
   | it only support english charas, for example, it doesnt admit ñ, ç, B,£,â...
 but u can try it changing the Guis...
 
 
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			| Mon Dec 25, 2006 6:07 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   | hebrew shows up as ????? and this is russian *see pic*
 CRAP!  
 
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			| Mon Dec 25, 2006 6:18 pm | 
					
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			| Dodel 
					Joined: Tue Dec 12, 2006 9:10 pm
 Posts: 11
 Location: Darkness
   | lol...
 Sorry...
 
 
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			| Mon Dec 25, 2006 6:22 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | I gonna make a norwagian version... 
 
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			| Mon Dec 25, 2006 6:30 pm | 
					
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			| sami 
					Joined: Sun Nov 05, 2006 6:47 pm
 Posts: 99
   | MaximDude wrote: hebrew shows up as ????? and this is russian *see pic* CRAP!  You will need the fonts in your windows map. The people who are hebrew have this so it should work for them. same for russian.
 edit:
 how can you edit the text?
 
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			| Mon Dec 25, 2006 9:32 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   | Look around in the game files, it's a bitmap of characters.  So technically you have to... bah. 
 
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			| Mon Dec 25, 2006 10:39 pm | 
					
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			| sami 
					Joined: Sun Nov 05, 2006 6:47 pm
 Posts: 99
   | So you can't change the text, great.. 
 
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			| Tue Dec 26, 2006 12:09 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | Damn, I cant use Æ Ø Å  
 
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			| Tue Dec 26, 2006 12:20 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   | Ah, good idea and thanks for the effort already... multilang support is something we'll have to seriously consider and put some effort into implementing. I'll announce when it's time to actually start translating stuff.
 Implementation-wise we'll probably have raw text files with all the strings and labels in the entire game stored. So one file per language. Making all the buttons and spaces etc fit the words in every lang is going to take some tweaking, too.
 
 Thanks again for the heads up, 'tis been duly noted.
 
 
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			| Wed Dec 27, 2006 12:18 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | I can translate it into... Binary... 
 
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			| Wed Dec 27, 2006 12:38 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   | yea me too 
though the word BUY, will be this big:
 
 010000100101010101011001
 
 and the word weapons:
 
 01110111011001010110000101110000011011110110111001110011
 
 and the words brain vs brain will be:
 
 011000100111001001100001011010010110111000100000011101100111001100101110001000000110001001110010011000010110100101101110
 
 see what i mean
 
 
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			| Wed Dec 27, 2006 12:53 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | Um... Hex then... something computery... 
 
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			| Wed Dec 27, 2006 2:00 pm | 
					
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