View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:50 pm



Reply to topic  [ 11 posts ] 
 DUALSIDES: Two Player Map 
Author Message
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post DUALSIDES: Two Player Map
I'm surprised how much easier it is to make maps in the build 14. I easily made this in a couple of hours. Okay, whole new background with a "night assault" feel to it. Two identical strong bases with ideal positions (ie on either side XD). There's a landmass in the middle to disencourage sniping, since this is a 2 player map. No X wrap. That'd be cheap. Enjoy!

EDIT: Lord Tim's Waterfall map inspired this one. Great map Tim.


Wed Jul 04, 2007 2:11 am
Profile
User avatar

Joined: Tue Jul 03, 2007 10:24 pm
Posts: 253
Location: In the house next door, eating your neighbors.
Reply with quote
Post 
Looks somewhat good. Downloading now.
(MY FIRST, FIRST POST!!!!!WOOT!!!) :D


Wed Jul 04, 2007 2:17 am
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post 
Yay! I'm getting people to make more 2-player maps!

This makes me happy.


Wed Jul 04, 2007 2:18 am
Profile
User avatar

Joined: Tue Dec 05, 2006 9:10 pm
Posts: 72
Location: Behind you!!!
Reply with quote
Post 
Finnaly, a map that wouldnt be stupid for use in first player( i dint like the other duel maps)


Wed Jul 04, 2007 2:33 am
Profile WWW

Joined: Sat Dec 16, 2006 1:50 am
Posts: 236
Reply with quote
Post 
Can someone make this into a 1024x768 map? PLEASE! I really want this.\

EDIT: Fixed it :] just used the default grasslands backdrops.

Image


Wed Jul 04, 2007 4:32 am
Profile
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
Great map. There have been a flood of great new scenes throughout the last few weeks.


Wed Jul 04, 2007 5:12 am
Profile WWW

Joined: Sat Dec 16, 2006 1:50 am
Posts: 236
Reply with quote
Post 
cause people say they are easier to make :-o


Wed Jul 04, 2007 5:31 am
Profile
User avatar

Joined: Mon Dec 18, 2006 5:55 am
Posts: 10
Reply with quote
Post 
I really like the gradient on the sky, but you should make the rocks and sky sorta "shade" match up to show that uniform-ness of colour at night. So make the sky a dark blue gradient instead of the greys.

Still awesome though.


Wed Jul 04, 2007 6:12 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
A reccomendation to reduce the number of attachements to the first post is to take the terrain file, then copy-paste the bases onto it where they go.

That way people get a full overview, add some markers for any starting actors and stuff and you only need one or two images to show just about everything for most standard maps.


Wed Jul 04, 2007 7:18 am
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post 
Yeah, that is a good idea. That's actually how I made the terrain in GIMP; I set the terrain to 100% zoom, and dragged the bases to their sides. That way I knew how to make the dirt behind the bases.


Thu Jul 05, 2007 12:21 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post 
Yeah, that and if you do that at first it helps you figure out what the coordinates for the bases are so you don't have to keep putting in numbers hoping it'll be in the right place.


Thu Jul 05, 2007 12:27 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.100s | 13 Queries | GZIP : Off ]