Author |
Message |
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Lord Tim's Deep Caves [20]
~~Redone to work in Build 20!!~~
Deep Caves, by Lord Tim. Concept by wunderbear a.k.a. Fat Zombie. This map is based off of this concept drawing: From this thread: viewtopic.php?t=2411&postdays=0&postorder=asc&highlight=underground&start=30 The map was being built by Master Pimp, but later forgotten, and I rebuilt it with my very own completely custom sprites and code. Description: Two completely underground bases facing each other with lots of gold and boulders inbetween. Each base has a drop shaft which allows supplies to be dropped inside, but also allows for a fast attack from enemies, which is in turn countered by alcoves in the drop shaft for camping. Each base is 3 levels: Top, hangar. Middle, storage. Bottom, brain. The brain is heavily fortified, with the door down, and strong metal on all sides of the entire base. There is one door in front of each base to allow access. **This map is a 2 human-player map.** The A.I. isn't smart enough to get through the bases to the brain. Much less to get through the door. A majority of the time, they'll just fall to their deaths in the drop shafts. Included are Deep Caves, and Deep Caves Base. The Base variety comes with the bases prebuilt, the non variety is a completely empty dirt map.I am welcome to an constructive criticism. Please post any comments/glitches/stuff you want me to change. Screens + Download:
Last edited by Lord Tim on Thu Sep 13, 2007 5:38 am, edited 6 times in total.
|
Tue Jul 10, 2007 2:43 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Nice, I really like this map.
Who doesn't like walking on top of the dirt to be undetected by enemies?
|
Tue Jul 10, 2007 2:46 am |
|
|
Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
|
I remember this map, this is when the rocket incident happened.
|
Tue Jul 10, 2007 3:31 am |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
It looks purdy <3
Good job, Timmy <3
|
Tue Jul 10, 2007 3:58 am |
|
|
TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
|
Yay, I loved this map on build 13, good job for converting it!
|
Tue Jul 10, 2007 9:20 am |
|
|
Chewbacca-Loca
Joined: Mon Jul 02, 2007 4:04 pm Posts: 47 Location: In a dark corner, eating fried chicken...
|
Looks fantastic, but if you have to play 2player I simply can't dl . I'd have to play with my little brother, god forbid.
|
Tue Jul 10, 2007 1:09 pm |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
What, you got no friends? Aw... =P
Seriously, playing 2 player with me is how two members of the forum (so far) were introduced to Cortex Command.
Invest in a 360 wired controller and it even takes the awkward keyboard out of the two-player equation.
I like this map, I like it a lot.
Who made that concept drawing? It looks like the sort of thing that'd take me 18 days of constant work to make...
Posted after 20 seconds:
Whoops, nevermind, you said already.
Lulz.
|
Tue Jul 10, 2007 5:06 pm |
|
|
billi999
Joined: Mon May 14, 2007 8:22 pm Posts: 51 Location: Your computer -.- Well I'm not real am I?
|
The base is too wide and the map is to thin.
|
Tue Jul 10, 2007 8:21 pm |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
I've never really trusted this map...I don't know why...
|
Tue Jul 10, 2007 8:29 pm |
|
|
lordvetch
Joined: Wed Apr 11, 2007 7:53 am Posts: 5
|
This is the only map I would even want to play 2 player on. GREAT JOB! I loved it in test build 13, I love it now!
|
Tue Jul 10, 2007 8:45 pm |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Thank you for reviving this map. I once made a version of this map, but I forgot to release it.
OFFTOPIC: Tim, if you're taking requests, search the old scenes archive for "mountainside base scene." : Another abandoned map.
EDIT: I figured out you can only see it if you're in the corporation, sorry. Here "was" the link: http://www.datarealms.com/forum/viewtopic.php?p=39455#39455
|
Tue Jul 10, 2007 11:50 pm |
|
|
Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
|
Re: Lord Tim's Deep Caves [bildfourteen]
...What...the...HELL?! I had no idea that an actual complete version of my map existed, build 13 or 14! I remember someone making a sort-of map that looked okay... but this is almost a direct translation! Fantastic! Thank you very much! You've made me a very happy zombie. Downloading yesterday, for great justice and all that.
|
Mon Jul 16, 2007 12:29 pm |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Re: Lord Tim's Deep Caves [bildfourteen]
Fat Zombie wrote: ...What...the...HELL?! I had no idea that an actual complete version of my map existed, build 13 or 14! I remember someone making a sort-of map that looked okay... but this is almost a direct translation! Fantastic! Thank you very much! You've made me a very happy zombie. Downloading yesterday, for great justice and all that. Wow..it's been out for a while...you should check the forums more...especially now people seem to take requests and complete them within a couple days now.
|
Mon Jul 16, 2007 12:30 pm |
|
|
Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
|
Re: Lord Tim's Deep Caves [bildfourteen]
Well, I went on a bit of a sabbatical for a while, between build releases.
Still! Woo!
|
Mon Jul 16, 2007 12:38 pm |
|
|
Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
|
Re: Lord Tim's Deep Caves [bildfourteen]
Lol, turn up the gravity and watch the AI fall. Hilarity.
|
Tue Jul 17, 2007 4:36 am |
|
|
|