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 Desert and broken lands 
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Joined: Fri Sep 21, 2007 4:45 am
Posts: 324
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Post Desert and broken lands
Introducing.......DESERT
Image
Yes, another barren wasteland for you to spend your free time for no reson at all.

Cones with:
Custom materials
Sand Dunes....
Sand....
More Sand...

So come and have fun in the desert.
P.S. Should i make it 'Rain' snow(for a sandstorm effect)

Visit now and recive a FREE trip to...
Image
THE WASTE LANDS.
(my first scene brought back to life)

Comes With:
Cragy ground
Sand...
No giant hole this time...
and 1 or 2 small changes that no-one will notice...


Sun Apr 20, 2008 6:39 pm
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
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Post Re: Desert and broken lands
there's an old desert map that in my opinion looks much better, it was for b18. It is probably my most frequently used map. ever.
Good try though, you will get my dl if you make that sandstorm.


Mon Apr 21, 2008 12:31 am
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Re: Desert and broken lands
Also, you can't paste the gold like that. It has to all be the gold color. The reason Data uses those sprites, is because he makes the gold into a TerrainDebris. It uses the sprite, but converts everything to the one material.


Mon Apr 21, 2008 1:40 am
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Joined: Mon Feb 12, 2007 12:46 am
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Location: ..............
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Post Re: Desert and broken lands
Well you used Cambiogris's desert map as a template.
I would prefer you used his bg and slightly edited it.

I of course mean that you should ask permission to do these things that I say.


Mon Apr 21, 2008 1:44 am
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Post Re: Desert and broken lands
Ill fix the gold when i update. i could pase the gold in b18 and it worked.

Also, the background is slightly edited, plus i got permission, its in the index.ini, i also pmed him to make sure


Mon Apr 21, 2008 2:20 am
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Joined: Sun Mar 30, 2008 6:08 pm
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Post Re: Desert and broken lands
Make the emiters horizontal, and place emiters along the sides of every hill that gets in the way too much.
Because that is how real sandstorms are.


Mon Apr 21, 2008 11:38 pm
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Post Re: Desert and broken lands
Make the Sandstorm emitt some shrapenal sometimes to damage, slowly.


Tue Apr 22, 2008 2:14 am
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Desert and broken lands
Actualy i already have it emitt a fully gibed rocket every 2 minutes. Is that to often....


Tue Apr 22, 2008 3:14 am
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Desert and broken lands
even better: make what roy-g-giv said only with the damaging particles being invisible; because in a sandstorm the ones that hurt are going so fast that you can't see them.


Tue Apr 22, 2008 4:06 am
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Joined: Tue Dec 05, 2006 1:21 am
Posts: 432
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Post Re: Desert and broken lands
Hey ♥♥♥♥♥♥, your signature is way too big. Learn to size it THE ♥♥♥♥ DOWN.


Tue Apr 22, 2008 5:03 am
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
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Post Re: Desert and broken lands
Nfsjunkie91 wrote:
Hey ♥♥♥♥♥♥, your signature is way too big. Learn to size it THE ♥♥♥♥ DOWN.

Holy jesus! NFS is back and he's better than ever.
I think the fully gibbed rocket is too much, though, maybe some panels or pipes every 30 seconds instead?


Tue Apr 22, 2008 5:06 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Desert and broken lands
Nfsjunkie91 wrote:
Hey flower, your signature is way too big. Learn to size it THE fudge DOWN.

did you just call me flower?
and I just sized it down again.


Tue Apr 22, 2008 6:14 pm
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Joined: Wed Dec 26, 2007 6:33 am
Posts: 1743
Location: Trapped in UCP. Send help.
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Post Re: Desert and broken lands
bbbzzz234 wrote:
Nfsjunkie91 wrote:
Hey flower, your signature is way too big. Learn to size it THE fudge DOWN.

did you just call me flower?
and I just sized it down again.

CENSORS EXIST. DO NOT BELIEVE THE COMMUNIST LIES. HE CALLED YOU A (SYNONYM FOR GAY MAN HERE).


Tue Apr 22, 2008 9:06 pm
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Post Re: Desert and broken lands
they give the filter renames the wierdest things...


Tue Apr 22, 2008 9:09 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Desert and broken lands
bbbzzz234 wrote:
they give the filter renames the wierdest things...

I'd like to see all the things the filter changes.


Wed Apr 23, 2008 12:32 am
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