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 Codename: C-storm B23 Compat. + New Versions (DevBalls) 
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: Codename: C-storm (V2 Released. Bunker Building)
Doesn't show up in the campaign list.


Wed Jul 08, 2009 6:09 am
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Post Re: Codename: C-storm (V2 Released. Bunker Building)
I'm sure this is unconverted from b22...


Wed Jul 08, 2009 6:30 am
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Post Re: Codename: C-storm (V2 Released. Bunker Building)
Okay, I converted it to B23. Here it is


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ohgodimnotgoodwithcomputershowdidifixit.rte.rar [198.47 KiB]
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Wed Jul 08, 2009 7:23 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
I also made a version where Standard Bombs come instead of Crabs. If anyone wants me to make any more versions, let me know what you want to rain from the sky.

Whoopsie, forgot to edit my last post. Oh well.


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File comment: Same thing except bombs instead of crabs.
ohgoditsbombsthistime.rar.rar [198.49 KiB]
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Thu Jul 09, 2009 5:30 pm
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Foogooman wrote:
I also made a version where Standard Bombs come instead of Crabs. If anyone wants me to make any more versions, let me know what you want to rain from the sky.

Testing now, will add request after testing :P

EDIT: Is it okay to make another mission but not a replacement? Also, it'll be much cooler if you can place you own brain, and have vanilla enemy spawning.

The bomb one is, somehow less hilarious or even less frightening than the crab one. Though I can't think of anything good to rain right now.


Fri Jul 10, 2009 4:53 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Zomborgs.
Better yet, homing lazer sharks.


Fri Jul 10, 2009 5:11 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
mail2345 wrote:
Zomborgs.


I was thinking about that too.


Fri Jul 10, 2009 6:00 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
"So it's like, a zombie cyborg, right? So, like, a zomborg? Heh. Heh heh."


Fri Jul 10, 2009 6:02 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
mail2345 wrote:
homing lazer sharks.


...You've got to be kidding me.
...then again, this is DRLFF, so I guess I will wait when it's raining sharks and crabs.


Fri Jul 10, 2009 6:15 am
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
carriontrooper wrote:
mail2345 wrote:
homing lazer sharks.


...You've got to be kidding me.
...then again, this is DRLFF, so I guess I will wait when it's raining sharks and crabs.

Zalo did this already.
It just doesn't home in.


Fri Jul 10, 2009 5:21 pm
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Yessir, zalo made our laser sharks.

zalo wrote:
Grif wrote:
LOL GAIZ KNOW WHAT CC SHOULD HAVE?

SHARKS WITH LASER EYES THAT FLY BUT NOT WITH A JETPACK THEY SHOULD JUST HAVE TEH ANTIGRAVITY AND U USE UP AND DOWN TO GO UP N DOWN U NO LOLZ THAT WUD BE SUPER COOL LOL


Image


Fri Jul 10, 2009 5:42 pm
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
If someone wants to provide me with a link to working b23 version of the laser shark, I would be happy to make laser sharks rain from the sky. If there isn't a b23 version, give me an older one and I'll see about converting it.


Fri Jul 10, 2009 7:21 pm
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
It's in the legend of zalo.
Make the invsibile engines do nothing, and slap on some homing code.


Fri Jul 10, 2009 7:26 pm
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Post Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Alright, I made a version with heat-seeking laser sharks! The sharks don't necessarily point their laser at you, but the do come at you. It's fun, you have a chance to dodge the lasers because they don't fire right at you. I used mail2345's heat-seeking gatling gun as a reference and used his lua script. I decreased the mass of the laser sharks because they're pretty terrain-raping even at a low mass.


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File comment: Oh god laser sharks.
ohgodhowdidlasersharksgethere.rte.rar [205.63 KiB]
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Fri Jul 10, 2009 8:37 pm
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Post Re: Codename: C-storm B23 Compat. + New Versions
Hey. This is a great "mod" but it needs to be more challenging. Giving any guy with any digger means making your own super-bunker with no chance of losing so I decided to try out playing as the "Cyro Shogun" from the "DarkStorm Military Technologies" Mod and making up my own rules.

1. Start with Cyro Shogun and 0 Funds. You are allowed as many rounds of ice spray as possible at the start.

2. You only get 2 rounds of ice spray before/during each storm after the first storm.




If you can implement some sort of similar gameplay for this "mission" then it would actually be worth playing for some people

Example:
Image

[I have only tried this for the bomb version. I don't know how this would stand up to the crabs]


Tue Jul 14, 2009 6:38 pm
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