View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:05 pm



Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Forrest map! 
Author Message

Joined: Sat Mar 17, 2007 11:27 pm
Posts: 74
Location: Bc, westcoast cana-- *giggles* What were we talking about?
Reply with quote
Post 
foreground=so you can climb them :P


Thu Jun 21, 2007 8:11 pm
Profile WWW
User avatar

Joined: Sun Apr 08, 2007 2:40 pm
Posts: 230
Location: A parallel universe lodged between the final recluses of time and space
Reply with quote
Post 
Dpedersen wrote:
foreground=so you can climb them :P

Plus crash into them when using your jetpack, face it it would be annoying.

About the map, the tunnels and chutes are too cramped poor crobo mk3 can barely fit in 8)


Thu Jun 21, 2007 8:25 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Dpedersen wrote:
foreground=so you can climb them :P


Hell no, it would stall the AI, make all combat excessively annoying, maybe a COUPLE of trees in the FG like the walls in the standard maps.


Thu Jun 21, 2007 8:30 pm
Profile
User avatar

Joined: Tue Jun 19, 2007 2:51 pm
Posts: 85
Location: in photoshop, in a corner; ordening pixels
Reply with quote
Post 
it is posible, when you only make the tree tops FG and the rest BG so clones can walk under neeth, and if u destroy the tree top, there will be only some brenches and no leafes


Thu Jun 21, 2007 8:35 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
*twitch* Chat... speak... braincells... screaming...

Also, you made no sense.


Thu Jun 21, 2007 8:37 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
Reply with quote
Post 
He means that you can take the top of the tree and make THAT FG, but leave the rest BG so that you could walk under it and stand on top.


Thu Jun 21, 2007 8:39 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Oh, I got what he said now...

Only reason I would allow the threes in the FG : no not like that idea, if any of it has collision it all does... only a few trees in the FG, and then make them out of weak materians so they are easily destroyed.


Thu Jun 21, 2007 8:41 pm
Profile

Joined: Sat Mar 17, 2007 11:27 pm
Posts: 74
Location: Bc, westcoast cana-- *giggles* What were we talking about?
Reply with quote
Post 
or you could sacrifce lag for gameplay and make each tree into an immobile craft that gibs into a flaming tree when shot up :-P


Fri Jun 22, 2007 12:02 am
Profile WWW
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post 
this needs some FG stumps.


Fri Jun 22, 2007 12:06 am
Profile WWW
User avatar

Joined: Fri Apr 06, 2007 12:27 pm
Posts: 181
Location: Ireland du nord
Reply with quote
Post 
thank you^^ great map... hope to see more mods from you in the future!


Fri Jun 22, 2007 11:14 am
Profile
User avatar

Joined: Sat Nov 18, 2006 8:11 pm
Posts: 267
Reply with quote
Post 
Waaaaay too easy to defend.


Fri Jun 22, 2007 4:25 pm
Profile WWW
User avatar

Joined: Tue Jun 19, 2007 2:51 pm
Posts: 85
Location: in photoshop, in a corner; ordening pixels
Reply with quote
Post 
Foogooman wrote:
Waaaaay too easy to defend.


i know, the AI is just to stupid and cant get to your brain (same in horiz lands). there are only 2 ways to bould an base whit the enemy gets near your brain...
just wait until an build when the AI gets better.


Fri Jun 22, 2007 4:52 pm
Profile
User avatar

Joined: Sun May 13, 2007 9:47 pm
Posts: 5
Reply with quote
Post 
Dpedersen wrote:
This is tied in my books with the Death Hole for best graphical map.


I don't know I think that Death Holes was pretty breath taking (For a first map and for a map at all) http://masterjed.free.fr/maps/Cortex%20 ... oles_2.jpg I mean it has SHADING!!!
This is nice but I haven't actually tried either.


Fri Jun 22, 2007 9:31 pm
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post 
nice. excellent map. i still struggle with the b14 map stuff.


Wed Jun 27, 2007 7:35 am
Profile
User avatar

Joined: Mon Jun 04, 2007 12:30 am
Posts: 16
Location: at my computer duh...........
Reply with quote
Post Re: Forrest map!
cool thats all


Mon Jul 16, 2007 4:36 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 53 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.068s | 13 Queries | GZIP : Off ]