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 Body Movin' v1.03 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Body Movin'
I'd like to Download, but I have the loose version of BMCP so I can't be arsed to muck around uninstalling that to install the integrated one.

PLEASE make this standalone, it looks good.


Sat Dec 06, 2008 11:41 pm
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Body Movin'
So here's where all my feedback ran off too. :P Good map Einari, it's a lot of fun. :) I'll work on making the BMCP a tad more intuitive for the next build.

PS: For those with DSTech, check the compatibility patches folder in the BMCP rar. It shouldn't be causing you any problems/lost materials - it just uncomments the rest of the DST index.

Edit: Exalion, the integrated BMCP now just unzips over the loose version. You still have to copy the lines into the base index if you've modded it, but there's nothing I can do about that. :-(


Sat Dec 06, 2008 11:45 pm
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Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
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Body Movin' is quite an odd name. Care to explain it's origin?


Sat Dec 06, 2008 11:46 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Dal wrote:
So here's where all my feedback ran off too. :P Good map Einari, it's a lot of fun. :) I'll work on making the BMCP a tad more intuitive for the next build.

PS: For those with DSTech, check the compatibility patches folder in the BMCP rar. It shouldn't be causing you any problems/lost materials - it just uncomments the rest of the DST index.

Edit: Exalion, the integrated BMCP now just unzips over the loose version. You still have to copy the lines into the base index if you've modded it, but there's nothing I can do about that. :-(


Really? Cool, I'll do that.


Sun Dec 07, 2008 12:05 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Body Movin'
J23 wrote:
Body Movin' is quite an odd name. Care to explain it's origin?


You move your body, the brain robot. In this case, you move it to safety.


Sun Dec 07, 2008 12:44 am
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Joined: Fri Dec 21, 2007 11:16 pm
Posts: 3
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Post Re: Body Movin'
If you dont want people digging through the floors and walls then replace the heavy digger with a medium digger. It will still be able to cut through the dark dirt but not through the steel lining in the walls and floors.


Sun Dec 07, 2008 6:33 pm
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: Body Movin'
Holy sweet miniclone of whitty! That looks friggin' awesome! Must test this now


Sun Dec 07, 2008 9:10 pm
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Joined: Tue Apr 17, 2007 11:10 pm
Posts: 55
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Ummm standalone means in one rte and without that objects folder... or at least a "this is where everything goes"

Sorry for the ignorance but really it would help


Mon Dec 08, 2008 11:15 pm
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Joined: Mon Nov 10, 2008 7:28 am
Posts: 71
Location: In that van that says "Free candy"
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Post Re: Body Movin'
Aparently it is not stand alone for.
line 551. some misc background ♥♥♥♥.


Tue Dec 09, 2008 11:41 am
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Joined: Sun Mar 18, 2007 12:39 am
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This map has given me so many lols! Rather hard but still fun.

The following is a single image:
Image


Wed Dec 10, 2008 12:33 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Yoshix, glad I'm not the only person who found this incredibly hard. It's harder even than the prison escape mission!

I used numgun's first method. Not intentionally, we obviously both arrived at the same conclusion. Still took me a hell of a lot of attempts.

My plan to win:

1. get actor closest to brain (when selecting RIGHT) over to the other actor closest to brain (When selecting LEFT)
2. get the first actor to retrieve a dummy digger and an extra weapon (usually dummy blaster: grenade launcher is too dangerous) from one of actor 2's victims
3. get brain robot to monitor room
4. get actor 1 into monitor room
5. give brain robot digger and the coalition assault rifle.
6. brain robot begins digging into wall between monitor room and escape room, while actor 1 guards him
7. by this time, actor 2 is probably dead. If not, get actor 2 to back up actor 1, who will be wounded.
8. Brain robot uses coalition rifle to shoot through the steel: the bullets can pierce it, the digger can't.
9. Brain robot crawls through hole while being covered by gaurd(s) to escape zone.
10. Brain robot is rescued by Rocket.
11. ???
12. Profit!


Wed Dec 10, 2008 11:00 am
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Joined: Sun Mar 18, 2007 12:39 am
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Post Re: Body Movin'
tried going as high as I could once and started digging, wasn't long untill a sniper was shooting my legs off :( sniper AI never misses unless your flying at lightspeed


Wed Dec 10, 2008 4:04 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Location: Right here.
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Post Re: Body Movin'
Download isn't working for me...mind uploading it to DRL?


Sun Dec 14, 2008 12:57 am
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Joined: Sun Jul 27, 2008 4:33 pm
Posts: 13
Location: behind you
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Post Re: Body Movin'
I downloaded the map but it doesn't work :(

I get the error in body movin.rte/scenes at line 21

CopyOf = Misc Background 10 Left
Position = Vector
X = 1476
Y = 972

And then when I deleted those lines to see if the map would still work it sayed there was a error
in body movin.rte/scenes at line 207

PlaceSceneObject = TerrainObject
CopyOf = Concrete Background 2
Position = Vector
X = 120
Y = 1272

And then I deleted all the concrete things to see if it worked and then it said I need upper left tower or something.
So is there a pack or something i need for this to work or is there something im missing? :roll:


Fri Dec 19, 2008 9:58 pm
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Joined: Fri Dec 05, 2008 10:40 pm
Posts: 17
Location: Ireland.i think i must be the only irish person here
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Post Re: Body Movin'
it lags like crazy :(


Tue Dec 23, 2008 9:31 pm
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