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 Battlegrounds 
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
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Post Re: Battlegrounds
ppiksmada wrote:
Is there such a thing as Y-Wrapping?


Yes but it can fudge up the game sometimes.


Wed May 07, 2008 7:14 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Battlegrounds
That would be nuts, a never-ending tunnel of falling death idea just sprang into my head. I wanna do it now haha


Wed May 07, 2008 7:50 pm
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Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Battlegrounds
Ihave to admit, Though its confusing as hell to have an X-wrapping and Y-wrapping scene at the same time (from experience) its fun, annoying as well XP

But this map is fun nonetheless and is this map is telling me to force my friends to try it XD


Wed May 07, 2008 9:12 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Battlegrounds
Nice paint job, Aspect. :grin: I really love it.

*envy*


Wed May 14, 2008 3:43 pm
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Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
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Post Re: Battlegrounds
Thanks,

I've looked at it again and got some custom backgrounds, but I haven't really perfected it yet, I might release it this weekend.
It's called "rolling fields" and it is just a copy of battlegrounds, but I may change it up.


Thu May 15, 2008 1:41 am
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Joined: Fri Dec 14, 2007 10:27 pm
Posts: 71
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Post Re: Battlegrounds
wow, very good job!
this map will be very fun to play on.
also, might be a good idea to get rid of X-wrapping on multiplayer map version


Mon May 19, 2008 11:20 pm
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post Re: Battlegrounds
this map is above all others. its simple, original, pretty and big, i think this map belongs in CC!


Fri Dec 05, 2008 4:43 am
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: Battlegrounds
Five hour game sessions, here i come!


Fri Dec 05, 2008 10:48 am
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Joined: Sun Feb 03, 2008 6:56 pm
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Location: London
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Post Re: Battlegrounds
Thanks a lot it's exactly the kind of maps I enjoy.


Fri Dec 05, 2008 3:55 pm
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Joined: Wed Dec 26, 2007 4:25 am
Posts: 167
Location: Hopefully in front of a gaming platform of some kind
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Post Re: Battlegrounds
can battlefields be used in skirmish?


Fri Dec 05, 2008 9:49 pm
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Joined: Thu Mar 20, 2008 8:29 pm
Posts: 23
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Post Re: Battlegrounds
wait it works with b22?


Fri Dec 05, 2008 10:58 pm
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Battlegrounds
it should work in skirmish and b22... I Don't think build22 added any requirements for a basic scene.


Sat Dec 06, 2008 4:40 am
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Joined: Sat Oct 25, 2008 3:55 pm
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Location: Ontario, Canada
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Post Re: Battlegrounds
RTE Aborted! (x_x)

Failed to open included data file in Battlegrounds.rte/Index.ini at line 2!

The last frame has OH GOD MAKE IT STOP


Sat Dec 06, 2008 10:12 pm
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Joined: Sat Apr 21, 2007 12:57 am
Posts: 1
Location: canada
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Post Re: Battlegrounds
Super epic single player map. Nice job!

PS. check out the pic, results of hour and a half battle on hard. Tons of concrete base repair and practically the wholemap was tunnled-out


Mon Dec 08, 2008 1:49 am
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Joined: Thu Jan 01, 2009 1:00 pm
Posts: 9
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Post Re: Battlegrounds
You should team up with Sashi cause he has made a cool trench base module pack which would be awesome if it were combined with this plus some lua to spawn a mob of evil ronins. Great new map. You got my download.


Thu Jan 01, 2009 2:30 pm
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