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 [B14] Simplicity [1st Map] 
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Joined: Fri Apr 06, 2007 10:11 pm
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Post [B14] Simplicity [1st Map]
First map, semi-custom* bunkers (mainly the enemy's), smooth transitions between different materials for ground, non-wrapped.
Known Bugs:
-Hitting the wall will render your actor useless. You cannot move him, just shoot.
-The AI doesn't like non-wrapped, so it clogs its own bunker. Just think of this as another way to prevent you from getting in.

Contents:
-One (1) Simplicity Map
-One (1) Gnasher Shotgun

It isn't much, but a first map is first map. I promise next maps will be a lot better.

Oh, and if anyone is nice enough to make me a GIF, you get thanks.


*semi-custom: Used the stuff in the Objects folder


Image
Image


Thu Jun 28, 2007 5:02 am
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Joined: Tue May 15, 2007 10:30 pm
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Well, the map seems really nice. But I really don't like non-wrapped with those walls.. They're just horrible, they ruin actors, get them stuck but don't kill them.


Thu Jun 28, 2007 5:14 am
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Joined: Fri Apr 06, 2007 10:11 pm
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I actually think I might have a solution for the walls on the side so you don't become useless. I'm going to maybe remake this into a wrapped version, but that all depends on if I can think of another map or not.
And, off to test my idea!


Thu Jun 28, 2007 5:16 am
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Joined: Tue Apr 10, 2007 7:03 am
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Location: Northern Blign
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I'm very fond of the enemy base (mostly because I like how explosions turn out in it), but the non-wrappiness is extremely troubling, Wish the player base was a bit more like the cpu base so I could play as either side instead of just green.


Thu Jun 28, 2007 5:22 am
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I made the red base to be like that so it was easier for the green team to win.
Green team usually = AI
AI = stupid
Logic should make the AI have an easy target, but don't try it on 2P

EDIT: Wall solution failed.


Thu Jun 28, 2007 5:26 am
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Nice and simple? Gears of War shotguns? A+, I like this a lot.


Thu Jun 28, 2007 6:24 pm
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Joined: Fri Apr 06, 2007 10:11 pm
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Jack The Llama Commando wrote:
Nice and simple? Gears of War shotguns? A+, I like this a lot.

This so does not deserve an A+
The shotgun is barely even finished. I have to change the offsets a bit more for it yet, I threw that in last second just for fun :p
I'm starting a new map, this time it will be wrapped.
Wish Data would make the AI change their path if it was non-wrapped, I don't imagine it would be too hard.
Thanks for the comments everyone!


Thu Jun 28, 2007 8:05 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Interesting map, I'll have to dl and check it out. It'll be cool to have another mapper, so... yeah.


Fri Jun 29, 2007 9:48 pm
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uberhen wrote:
Interesting map, I'll have to dl and check it out. It'll be cool to have another mapper, so... yeah.

I have another one done, except for bunkers...
I'm trying to make them from scratch, but it isn't working that well.


Sat Jun 30, 2007 3:00 am
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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the Gnasher is a fun weapon...


Sat Jun 30, 2007 3:06 am
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How can the Gnasher be better? Do you think it is balanced enough? Just need to know so I can improve things ^.^
Oh, and what do you think of the sprite for it? I suck at spriting...


Sat Jun 30, 2007 4:05 am
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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well the sprite isnt the best but i love the gun because its an overpowered shotgun...

(to make it none overpowered then you have to either make in between fire slower or make reload slower...)

i defended my base for 7 hours with the 1st actor and the gnasher until i got bored (on death) that was freakin awsome too XD!!!

i dont like many overpowered weapons and stuff...

since your not good at spriting why not ask someone else (nicely) to sprite it for you... (i suck at spriting too im learning) (dont forget to do trial and error when it comes to what you make (including weapons)

(are you good at making scenes (did you make this scene all yourself???) and how bout actors???)

I'm learning coding and spriting...

EDIT 1 : or make the price higher...


Sat Jun 30, 2007 12:22 pm
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Joined: Fri Apr 06, 2007 10:11 pm
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Thought I should change the shotting interval, I had it longer, but I changed for Idon'tknowwhatreason.
I'll change the interval for next time, and -maybe make the price higher, and see how that goes.

And the map, I can't say it was -all- me. The materials are the normal ones, the bases are made from base modules I put together, but the way things are put and stuff, and the terrain, is my design.
Next map coming is... a little huge, just a little heads up. Little sandy too...


Sat Jun 30, 2007 8:41 pm
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