Author |
Message |
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Deflecting Bullets
How do you code a shield to deflect bullets???
|
Thu Dec 27, 2007 9:14 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Deflecting Bullets
You don't
|
Thu Dec 27, 2007 9:28 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: Deflecting Bullets
So now shield only go for stopping bullets...
I miss the old mods...
|
Thu Dec 27, 2007 9:30 pm |
|
|
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
|
Re: Deflecting Bullets
What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?
that's strange, and the only way I've heard of it done before.
|
Thu Dec 27, 2007 9:41 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: Deflecting Bullets
I never knew how to make a shield throw back bullets but that should work
|
Thu Dec 27, 2007 9:43 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Deflecting Bullets
bbbzzz234 wrote: What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?
that's strange, and the only way I've heard of it done before. Yes, you can do that. But he asked how to reflect bullets. That isn't reflecting them, that's making more.
|
Thu Dec 27, 2007 9:51 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: Deflecting Bullets
Saying you could make it seem like you deflected it woulda been nice to know though...
|
Thu Dec 27, 2007 10:00 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Deflecting Bullets
FireBlizzard wrote: Saying you could make it seem like you deflected it woulda been nice to know though... It doesn't work like that though. Because the bullet flies off in a random direction. Also if you are shot by a custom weapon with a different bullet colour, the bullet sent out will still be the default bullet colour. Also if it is hit with an explosive it goes mental.
|
Thu Dec 27, 2007 10:03 pm |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: Deflecting Bullets
change its material to test
|
Thu Dec 27, 2007 10:30 pm |
|
|
the modanater
Joined: Sun May 13, 2007 8:50 pm Posts: 35
|
Re: Deflecting Bullets
or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
Thu Dec 27, 2007 10:35 pm |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Deflecting Bullets
metal chao wrote: bbbzzz234 wrote: What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?
that's strange, and the only way I've heard of it done before. Yes, you can do that. But he asked how to reflect bullets. That isn't reflecting them, that's making more. The lightsaber reflected bullets could you not make it the same material as the saber?? Edit: the modanater wrote: or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!! TEST is actually the most powerful material there is
|
Thu Dec 27, 2007 10:40 pm |
|
|
Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
|
Re: Deflecting Bullets
rebirth12345 wrote: metal chao wrote: bbbzzz234 wrote: What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?
that's strange, and the only way I've heard of it done before. Yes, you can do that. But he asked how to reflect bullets. That isn't reflecting them, that's making more. The lightsaber reflected bullets could you not make it the same material as the saber?? Edit: the modanater wrote: or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!! TEST is actually the most powerful material there is Actuallly, no. Default is 500000000, Test is 20000000. But default is only useful if you et it in the code, since if you put it in a mat file, it's blank.
|
Thu Dec 27, 2007 10:52 pm |
|
|
|