Re: TDExplosive animated explosion sprite?
okay that doesnt seem to work. the sprite is barely visible.
this is the effect code:
Code:
AddEffect = MOSParticle
InstanceName = Explosion 1
Mass = 9
RestThreshold = -1
LifeTime = 300
Sharpness = 0.1
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Effects/Pyro/Explosion01.bmp
FrameCount = 7
SpriteOffset = Vector
X = -10
Y = -10
AngularVel = 60
Atom = Atom
Material = Material
CopyOf = Air Blast
TrailLength = 0
Framerate = 0
PinStrength = 999999
AddEffect = MOSParticle
CopyOf = Explosion 1
InstanceName = Explosion 1 Glow
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/Explosion.bmp
EffectStartTime = 25
EffectStopTime = 100
EffectStartStrength = 1.0
EffectStopStrength = 0.5
PinStrength = 999999
and this is the sprite i made:
i just want it to appear where the grenade explodes (with the glow sprite too) and stay there until the animation has played. is that even possible?