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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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GModules (Updated)
I'm making a mod called "GModules" it comes with many many new Modules! I need new ideas... So far i gots me, well just see the screenshot... So any ideas, Suggestions, and/or Comments? --------------------ReSprite---------------Script--- Pirate------------------|-Yes-------------|-Modded- Ripper------------------|-%50------------|-Modded- Master-Control------|-No---------------|-Original- Razor------------------|-No---------------|-Original- Cannon----------------|-Kinda-----------|-Modded Hideout-A/B----------|-%50------------|-Original- Wall-A/B---------------|-%50------------|-Original- Metal-Floor-A/B------|-%50------------|-Original- Slope-Stairs-A/B-----|-No--------------|-Original- Room-A/B--------------|-%50-----------|-Original- DR-Sign-----------------|-No-------------|-Original- HDD-Pirates-Sign-----|-No-------------|-Original- Credits: Me Mindbug -Laser Door Divix -Cannon Script Jack The Llama Commando -Ripper
Last edited by Gikon on Thu Dec 20, 2007 10:47 pm, edited 2 times in total.
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Thu Dec 20, 2007 9:14 am |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: GModules
Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead?
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Thu Dec 20, 2007 11:50 am |
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Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
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Re: GModules
Most of this seems very... Copy-pasted? xD
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Thu Dec 20, 2007 12:22 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: GModules
Actually, none of it looks *new*. Did you get permission to use that laser door?
Anyway, I think people mostly want stairs that repeat, and big rooms with platforms.
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Thu Dec 20, 2007 3:33 pm |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: GModules
No, Gikon has not got permission from me to use the door. You may use it but next time, ask
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Thu Dec 20, 2007 6:22 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules
Mindbug wrote: No, Gikon has not got permission from me to use the door. You may use it but next time, ask Yes i was getting around to doing that TSRabbit wrote: Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead? Will do
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Thu Dec 20, 2007 7:48 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules
TSRabbit wrote: Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead? Kinda like this? (The sprite is still WIP)
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Thu Dec 20, 2007 8:52 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: GModules
yeah, sorta like that, i think
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Thu Dec 20, 2007 8:58 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Updated)
I updated the first post
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Thu Dec 20, 2007 9:54 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: GModules (Updated)
WOW! THE MODULES ARE COMPLETELY UNIQUE, NOT LIKE YOU JUST COPY-PASTED HERE AND THERE!!
AND THOSE ACTORS, WOW!!!!!!!!!
TOTALLY ISN'T A GREEN CLONE RESPRITE, LIBERATOR RESPRITE, CONTROLS BRAIN RESPRITE, ANOTHER GREEN CLONE RESPRITE, AND A GUN LACKING SHADE!!!
YOU SIR ARE GOD OF MODDING!!!!!!!!!!!!!!
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Thu Dec 20, 2007 9:57 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Updated)
Mr.X wrote: WOW! THE MODULES ARE COMPLETELY UNIQUE, NOT LIKE YOU JUST COPY-PASTED HERE AND THERE!!
AND THOSE ACTORS, WOW!!!!!!!!!
TOTALLY ISN'T A GREEN CLONE RESPRITE, LIBERATOR RESPRITE, CONTROLS BRAIN RESPRITE, ANOTHER GREEN CLONE RESPRITE, AND A GUN LACKING SHADE!!!
YOU SIR ARE GOD OF MODDING!!!!!!!!!!!!!! Wow Sarcasm. Going to disagree there my man. I only respited the modules and the original pirate (it was being glitchy so i had to ) So hey, Go die?
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Thu Dec 20, 2007 10:01 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: GModules (Updated)
...How does a glitchy code require you to fill a green clone in with blue.
EXPLAIN PLZ, CUZ I R SILLY!!
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Thu Dec 20, 2007 10:05 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Updated)
Mr.X wrote: ...How does a glitchy code require you to fill a blue clone in with blue.
EXPLAIN PLZ, CUZ I R SILLY!! The original sprite i did for the pirate was kinda ♥♥♥♥ up, and it would not load right. Also, dude really go die. None of them are respites (with the exception of the modules and the original pirate) Also please enlighten me how They are clone resprites when they look very different and have different scripts? Also I'm going to guess your either the ♥♥♥hole of the forums or a idiot noob.
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Thu Dec 20, 2007 10:14 pm |
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MayhemSoap
Joined: Tue Dec 18, 2007 7:03 am Posts: 28
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Re: GModules (Updated)
When you put them side-by-side like that, its really obvious they are resprites.
And not only are the bunker modules ugly, they are exceptionally ugly, You didnt even bother to try to make them match the existing scheme or line up the wiring and materials. Come on man
And finally, why are they called GModules. After Gmod? What is the relation to Gmod?
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Thu Dec 20, 2007 10:23 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: GModules (Updated)
Nice job doing a shitty reskin of my Liberator sprite. I didn't even get any credit. And it was blantant. If you want to rip me off, do it cunningly. Ala NetHead's Portal Gun wiley masterpiece.
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Thu Dec 20, 2007 10:25 pm |
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