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 GModules (Updated) 
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Joined: Thu Dec 20, 2007 9:06 am
Posts: 60
Post GModules (Updated)
I'm making a mod called "GModules" it comes with many many new Modules!
I need new ideas... So far i gots me, well just see the screenshot...
Image
So any ideas, Suggestions, and/or Comments? :???:

--------------------ReSprite---------------Script---
Pirate------------------|-Yes-------------|-Modded-
Ripper------------------|-%50------------|-Modded-
Master-Control------|-No---------------|-Original-
Razor------------------|-No---------------|-Original-
Cannon----------------|-Kinda-----------|-Modded
Hideout-A/B----------|-%50------------|-Original-
Wall-A/B---------------|-%50------------|-Original-
Metal-Floor-A/B------|-%50------------|-Original-
Slope-Stairs-A/B-----|-No--------------|-Original-
Room-A/B--------------|-%50-----------|-Original-
DR-Sign-----------------|-No-------------|-Original-
HDD-Pirates-Sign-----|-No-------------|-Original-

Credits:
Me
Mindbug -Laser Door
Divix -Cannon Script
Jack The Llama Commando -Ripper


Last edited by Gikon on Thu Dec 20, 2007 10:47 pm, edited 2 times in total.



Thu Dec 20, 2007 9:14 am
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Joined: Sat Jan 06, 2007 9:45 pm
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Post Re: GModules
Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead?


Thu Dec 20, 2007 11:50 am
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Joined: Thu Nov 30, 2006 8:49 pm
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Post Re: GModules
Most of this seems very... Copy-pasted? xD


Thu Dec 20, 2007 12:22 pm
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Post Re: GModules
Actually, none of it looks *new*. Did you get permission to use that laser door?

Anyway, I think people mostly want stairs that repeat, and big rooms with platforms.


Thu Dec 20, 2007 3:33 pm
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Post Re: GModules
No, Gikon has not got permission from me to use the door. You may use it but next time, ask :wink:


Thu Dec 20, 2007 6:22 pm
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Post Re: GModules
Mindbug wrote:
No, Gikon has not got permission from me to use the door. You may use it but next time, ask :wink:

Yes i was getting around to doing that :oops:

TSRabbit wrote:
Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead?

Will do :grin:


Thu Dec 20, 2007 7:48 pm
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Post Re: GModules
TSRabbit wrote:
Nice, but the stairs? They're just slightly resprited with some slopes. How about you make them as stairs you cand keep adding to, so it's a long set of stairs instead?

Kinda like this?
Image
(The sprite is still WIP)


Thu Dec 20, 2007 8:52 pm
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Location: Black Mesa Research Facility
Post Re: GModules
yeah, sorta like that, i think


Thu Dec 20, 2007 8:58 pm
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Post Re: GModules (Updated)
I updated the first post :P


Thu Dec 20, 2007 9:54 pm
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Joined: Thu Aug 09, 2007 6:37 pm
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Post Re: GModules (Updated)
WOW! THE MODULES ARE COMPLETELY UNIQUE, NOT LIKE YOU JUST COPY-PASTED HERE AND THERE!!

AND THOSE ACTORS, WOW!!!!!!!!!

TOTALLY ISN'T A GREEN CLONE RESPRITE, LIBERATOR RESPRITE, CONTROLS BRAIN RESPRITE, ANOTHER GREEN CLONE RESPRITE, AND A GUN LACKING SHADE!!!

YOU SIR ARE GOD OF MODDING!!!!!!!!!!!!!!


Thu Dec 20, 2007 9:57 pm
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Post Re: GModules (Updated)
Mr.X wrote:
WOW! THE MODULES ARE COMPLETELY UNIQUE, NOT LIKE YOU JUST COPY-PASTED HERE AND THERE!!

AND THOSE ACTORS, WOW!!!!!!!!!

TOTALLY ISN'T A GREEN CLONE RESPRITE, LIBERATOR RESPRITE, CONTROLS BRAIN RESPRITE, ANOTHER GREEN CLONE RESPRITE, AND A GUN LACKING SHADE!!!

YOU SIR ARE GOD OF MODDING!!!!!!!!!!!!!!

Wow Sarcasm. Going to disagree there my man.
I only respited the modules and the original pirate (it was being glitchy so i had to :( )
So hey, Go die?


Thu Dec 20, 2007 10:01 pm
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Post Re: GModules (Updated)
...How does a glitchy code require you to fill a green clone in with blue.

EXPLAIN PLZ, CUZ I R SILLY!!


Thu Dec 20, 2007 10:05 pm
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Post Re: GModules (Updated)
Mr.X wrote:
...How does a glitchy code require you to fill a blue clone in with blue.

EXPLAIN PLZ, CUZ I R SILLY!!

The original sprite i did for the pirate was kinda ♥♥♥♥ up, and it would not load right.
Also, dude really go die. None of them are respites (with the exception of the modules and the original pirate)

Also please enlighten me how They are clone resprites when they look very different and have different scripts?
Image


Also I'm going to guess your either the ♥♥♥hole of the forums or a idiot noob.


Thu Dec 20, 2007 10:14 pm
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Post Re: GModules (Updated)
When you put them side-by-side like that, its really obvious they are resprites.

And not only are the bunker modules ugly, they are exceptionally ugly, You didnt even bother to try to make them match the existing scheme or line up the wiring and materials. Come on man

And finally, why are they called GModules. After Gmod? What is the relation to Gmod?


Thu Dec 20, 2007 10:23 pm
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
Post Re: GModules (Updated)
Nice job doing a shitty reskin of my Liberator sprite.
I didn't even get any credit.
And it was blantant.
If you want to rip me off, do it cunningly.
Ala NetHead's Portal Gun wiley masterpiece.


Thu Dec 20, 2007 10:25 pm
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