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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Massive Dreadnaught
Here's a massive dreadnaught. It's not ready for real mod status yet because it digs into the ground. Please give some suggestions on what to improve.
Also, can someone give some sprites to replace the pixelated ones?
Last edited by Sixteen on Tue Dec 18, 2007 4:53 am, edited 1 time in total.
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Mon Dec 17, 2007 5:48 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Massive Dreadnaught
Sixteen wrote: Please give some suggestions on what to improve. First off, it could use an index and custom instance names. I don't think anyone here wants to replace their base.rtes dreadnought with a gigantic, pixelated one.
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Mon Dec 17, 2007 6:02 am |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Massive Dreadnaught
...any pictures?
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Mon Dec 17, 2007 4:27 pm |
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Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
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Re: Massive Dreadnaught
Why would he need pictures? it's a big dreadnaught...
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Mon Dec 17, 2007 5:35 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Massive Dreadnaught
Dragster wrote: Why would he need pictures? it's a big dreadnaught... I'm tired of people saying this. I want a picture to get an EXACT visual image of what I'm downloading. Even if it were an SMG with a high ROF and the same sprite (Don't ever do this) I'd want a picture or gif of it firing to see what kind of ROF we're talking about. (And besides, I don't always trust what the creator says. Pictures never lie. Excluding Photoshop.)
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Mon Dec 17, 2007 7:23 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Massive Dreadnaught
This is posted in Mod Making, not in Mods, so he doesn't really need pictures as he's just asking people if they want to help with a work in progress right?
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Mon Dec 17, 2007 7:36 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Massive Dreadnaught
Azukki wrote: Sixteen wrote: Please give some suggestions on what to improve. First off, it could use an index and custom instance names. I don't think anyone here wants to replace their base.rtes dreadnought with a gigantic, pixelated one. I made it into a .rte called Dummies.rte And, I need some comments on how it works, please.
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Tue Dec 18, 2007 12:20 am |
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