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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Objects Pack [COMMUNITY PROJECT]
Here is a gif for another mod I want to make. It will be a pack that contains objects that you can place in the bunker editor. I need some Ideas or contributions to the pack. They can be and do whatever you want them to. The Objects need to be the same as these ones. http://datarealms.com/forum/viewtopic.php?f=61&t=9027If you have an idea then follow this template: 1: Type of object 2: What it does 3: Reference Pic. [OPTIONAL] Post this if you want it to look a certain way. If you would like to contribute to the mod then follow this template: 1: Post what it is and what it does 2: Post a Gif or screen shot 3: PM a Download to me. (This prevents people from using things before the pack is done.) Contents : Any one can work on the WIP I will use whichever one is the best. Green = Done Red = Idea or WIP-------------------------------------------------Display Case = The Mushroom ManCrab Case = MindbugFog Machine Statues Weapon Rack Potted Plant Assorted PotsDisplay Case that gibs 2 usable weapons.
Last edited by The Mushroom Man on Sun Dec 16, 2007 11:24 pm, edited 4 times in total.
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Sun Dec 16, 2007 12:01 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Objects Pack [COMMUNITY PROJECT]
Hahah, quite a good idea. I'd prefer if you finished the USC pack first, but you do what you want.
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Sun Dec 16, 2007 12:42 pm |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: Objects Pack [COMMUNITY PROJECT]
Hey i'll contribute. I have nothing to do at the moment anyway. Another thing: Should i add it to any special group? Or objects as in your other mod?
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Sun Dec 16, 2007 12:50 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Objects Pack [COMMUNITY PROJECT]
Hahaha, I like that display case. I'll help code things if you want. Don't have any ideas right now.
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Sun Dec 16, 2007 2:22 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Objects Pack [COMMUNITY PROJECT]
Statues that gib a hologram projector, which shows the statue alpha-channeled. Example: Giant stone chinese dragon statue, but when it gibs, it gibs a organic colored hologram actor, to be a turret of flame. I wish I had time to do it myself.
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Sun Dec 16, 2007 2:34 pm |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: Objects Pack [COMMUNITY PROJECT]
Arg i suck at spriting, so can anybody help me? Im making a crab-terrarium that gibs into 2 crabs, and some glass shards. I made a sucky sprite you could use as referance. Just make it wider than mine, and put a crab or 2 into it. Also, please make gibs if possible! Thanks!
Attachments:
Case.bmp [2.85 KiB]
Downloaded 672 times
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Sun Dec 16, 2007 3:09 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Objects Pack [COMMUNITY PROJECT]
I don't like the gibbing, it gibs into 'undamaged' pieces of itself, when it should gib shards of wood and glass.
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Sun Dec 16, 2007 3:46 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Objects Pack [COMMUNITY PROJECT]
A fointain that emits water, a candy bar/ soda machine, a couch, a bed, a bathroom set, trees.
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Sun Dec 16, 2007 3:58 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Objects Pack [COMMUNITY PROJECT]
Mindbug wrote: Arg i suck at spriting, so can anybody help me? Im making a crab-terrarium that gibs into 2 crabs, and some glass shards. I made a sucky sprite you could use as referance. Just make it wider than mine, and put a crab or 2 into it. Also, please make gibs if possible! Thanks! I like it as it is, just have one crab inside.
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Sun Dec 16, 2007 3:58 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Objects Pack [COMMUNITY PROJECT]
Here, paste it in palet.
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Sun Dec 16, 2007 4:48 pm |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: Objects Pack [COMMUNITY PROJECT]
Thanks! Ok just one crab then.
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Sun Dec 16, 2007 6:04 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Objects Pack [COMMUNITY PROJECT]
Looking good. The legs behind should touch the floor though, or it will look silly. Because CC doesn't have the floor coming out like that.
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Sun Dec 16, 2007 6:14 pm |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: Objects Pack [COMMUNITY PROJECT]
Ok done! There are though 3 problems. 1: Sometimes the crab doesn't even spawn. No gibs either. 2: when the crab gibs out, it takes some time for it to get on its legs. 3: Sometimes the gibs kill the crab. Other than that, here is an object, that when shot and gibbed, spawns a wild crab, that charges towards your brain, with its pathedic legs . Credits to Gobbo_the_civet for putting the crab into the sprite. Now pics. I will pm the file to you mushroom man.
Attachments:
TestDump026.bmp [ 900.05 KiB | Viewed 4492 times ]
TestDump027.bmp [ 900.05 KiB | Viewed 4494 times ]
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Sun Dec 16, 2007 7:02 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Objects Pack [COMMUNITY PROJECT]
Weapon Rack
Type : Weapon holder.
Description : It is small, holds one weapon, easy to change sprite ( for it to be easy to make custom racks ). ____________________________________________________________________________________________
Fog Machine
Type : Trap.
Description : Shoot it once to make it emit fog, shot more than once it spews lots of fog, useful for anti-player defense, the fog that it emits is acrockets flying around ( And phases through actors ). ( has no bullet wounds ) ( the machine is attached to ceilings, for easy dispersion )
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Sun Dec 16, 2007 7:03 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Objects Pack [COMMUNITY PROJECT]
So by "Community Project" I can safely assume that you mean you're too lazy to do more than the coding of one object yourself?
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Sun Dec 16, 2007 8:06 pm |
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