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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Elemental Mod (Yes or no?)
Hey guys, I've been with CC since build 13-14, but am fairly new to the community. Haven't modded yet, but i am thinking of making an Element (not skateboard company) mod. It would have on of everything from these elements:
Fire Water Ice Earth/Organic Air/Wind Light Dark (more, open to suggestion)
Each element would be a seperate mod, containing a:
Landing Craft (Drop ship, rocket, pod) Actor (based on its element, ie air Actor would have a really good jet pack) Weapon (Flame thrower, etc.) Bomb (Fire ball, Ice ball, Rock...) Shield (fire shield would melt stuff, air shield send it far, far away) Tool (not sure, maybe a blow torch?) Misc. (Won't do damage, Just cool. (Flint and Steel, Laser pointer, Snow ball, Water balloon, etc.)
Tell me what you think.
P.S. Probly need Spriters and some modders.
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Sat Dec 15, 2007 5:58 am |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Elemental Mod (Yes or no?)
I can help, im good with code but not sprites
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Sat Dec 15, 2007 8:27 am |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Elemental Mod (Yes or no?)
Heh. Sure, why not. I'd like to see what the fire and water dropships will look like.
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Sat Dec 15, 2007 10:02 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Elemental Mod (Yes or no?)
Hang on, hang on.
Did you just say need some spriters and some modders? Do you plan to do any of the work at all?
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Sat Dec 15, 2007 11:27 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Elemental Mod (Yes or no?)
Supervising can be considered work...
I offer my spriting capabilities, though I can only do guns.
And I would prefer to have a source picture if possible.
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Sat Dec 15, 2007 12:32 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Elemental Mod (Yes or no?)
I do plan on doing work, yes. But i am fairly new to modding, and would just need some experienced modders to help me figure out how to do things, not to do them for me. @ TD: Ummm... what do you mean a source picture? Like, where i got the idea from? I came up with it...
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Sat Dec 15, 2007 4:29 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Elemental Mod (Yes or no?)
he means the base of the thing, like a sketch of how you want it to be. He's going to make another drawing based on that, the finished product.
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Sat Dec 15, 2007 5:15 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Elemental Mod (Yes or no?)
I would do some coding, but I'm busy with other mods. I can do SOME spriting for you though.
Only guns and actors. Hate spriting craft.
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Sat Dec 15, 2007 6:28 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Elemental Mod (Yes or no?)
Ok, I kinda suck at the whole art thing, but ill give it a try.
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Sat Dec 15, 2007 7:51 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Elemental Mod (Yes or no?)
Well...im ok with sprites...
P.S. Here is a preview of my next mod Yes there will be more than just this
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Sat Dec 15, 2007 8:19 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Elemental Mod (Yes or no?)
Not bad. I hope your mod is more than just resprites though.
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Sat Dec 15, 2007 8:20 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Elemental Mod (Yes or no?)
They will be more than just resprites.
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Sat Dec 15, 2007 8:23 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Elemental Mod (Yes or no?)
tosty wrote: They will be more than just resprites. Fun idea for Fire: Add an attachment that instantly breaks off, and have the BreakWound be some kind of fire. Easy to implement flaming actors. It'd probably look really awesome if you pulled it off well.
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Sat Dec 15, 2007 10:35 pm |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: Elemental Mod (Yes or no?)
Tehehe, now all thats in my head is a giant flaming clone
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Sat Dec 15, 2007 10:38 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Elemental Mod (Yes or no?)
That FlameDreadnought absolutely NEEDS a flame-thrower.
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Sun Dec 16, 2007 12:48 am |
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