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Anubis
Joined: Mon May 21, 2007 6:05 am Posts: 19
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Quantum Gateway
This idea kinda hit me When i was playing Supreme Commander If anyone is familiar with the Quantum Gateway that Teleports your commander to the field you'll understand where I'm goin with this To the Point: I'm Purposing a mod....A Gateway In which can "teleport" a very strong unit to the field in CC Below I have a quick drawing of what I meanAttachment:
gateway006.jpg [ 98.25 KiB | Viewed 4964 times ]
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Thu Dec 13, 2007 10:03 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Quantum Gateway
this is about as doable as the portal gun, and just as hard. Dude, you've had some VERY bad and generic ideas. generic ideas = BOOOOOOOO!
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Thu Dec 13, 2007 10:10 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Quantum Gateway
Hard, But do able. Just have a ship, And when the dorrs open the things open, And then gibs A supa unit.
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Thu Dec 13, 2007 10:14 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Quantum Gateway
No, no. It's possible. Thanatos has done it and is making another kind right now. It's a unit factory. However, there are complications. I don't know the code anymore, so it may or may not work. However, it seems do-able.
The reason it's hard is because last I remember, and I think it still is this way, you can't select gibbed units.
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Thu Dec 13, 2007 10:16 pm |
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Anubis
Joined: Mon May 21, 2007 6:05 am Posts: 19
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Re: Quantum Gateway
@ bbbzzz234 i think you misunderstood....
...The AAL Bombs for example...Some of them DO summon Actors....
What I'm saying is why not make a building that can do it....Not some gun
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Thu Dec 13, 2007 10:18 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Quantum Gateway
Yeah, see, I don't know the code. I knew that Thanatos was making a mech factory mod. Sort of like this, but with four small mechs instead of a huge commander.
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Thu Dec 13, 2007 10:27 pm |
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Anubis
Joined: Mon May 21, 2007 6:05 am Posts: 19
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Re: Quantum Gateway
well it doesn't have to be a Huge Commander I just mean the idea itself...it can be whatever ...just as long as it Summons units
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Thu Dec 13, 2007 10:30 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Quantum Gateway
Huge commander would be better than just summoning a crab.
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Thu Dec 13, 2007 10:33 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Quantum Gateway
State your case more clearly next time you post, stop tailoring to people's critcisms.
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Thu Dec 13, 2007 10:34 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Quantum Gateway
...what? Who are you talking to, and what do you mean?
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Thu Dec 13, 2007 10:36 pm |
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Anubis
Joined: Mon May 21, 2007 6:05 am Posts: 19
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Re: Quantum Gateway
yea defiantly....but i guess since this seems to be already in works...there's no need for this topic...
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Thu Dec 13, 2007 10:37 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Quantum Gateway
Well, you could ask Thanatos if you can make your own type. I don't know. :/
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Thu Dec 13, 2007 10:38 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quantum Gateway
Thanatos is just doing an improvement on my Clone Factory.
It's called a craft with AddInventoryDevice = AHuman <etc>
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Thu Dec 13, 2007 10:39 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Quantum Gateway
OOOH I see what you mean, you see I never watched the movie/played the game or whatever, I assumed from what you said that it was some kind of teleportation device, never mind.
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Thu Dec 13, 2007 10:39 pm |
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Anubis
Joined: Mon May 21, 2007 6:05 am Posts: 19
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Re: Quantum Gateway
I would but I'm still a noob at coding....I just finished learnin the gun's coding....Steppin up to this would drive me up a wall
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Thu Dec 13, 2007 10:41 pm |
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