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 Help With Emitter Weapons 
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Joined: Fri Sep 21, 2007 4:45 am
Posts: 324
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Post Help With Emitter Weapons
Well i was tring to make a grenade that would through emitter that would spew smoke everywhere but it crashes when you toss it....

I also tried to make a gun that shot a grenade that explode into a flying emitter, it crashes half of the time that the emitter smashes into the ground, it also crashes somtimes when you reloade

I have never had this happen...help???


Sat Dec 08, 2007 6:22 am
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Joined: Tue Oct 16, 2007 9:50 pm
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Post Re: Help With Emitter Weapons
emitter must be gibbed (0.o)


Fri May 30, 2008 4:29 pm
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Joined: Sat Dec 02, 2006 11:51 pm
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Post Re: Help With Emitter Weapons
make your nade a wound emitter.
so toss it and shoot it.
Or make a nade that expodes the emitter nade and have the explode another particles that would wound it.


Fri May 30, 2008 4:36 pm
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Joined: Fri Dec 22, 2006 12:47 pm
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Post Re: Help With Emitter Weapons
Take the atomgroup and deepcheck code from a MOSRotating and splice it into the emitter. Also check that the emitter's sprite isn't null.


Fri May 30, 2008 5:36 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Help With Emitter Weapons
make the emitter on a MOSRotating, then make the TDExplosive a copy of the MOSRotating


Last edited by whitty on Fri May 30, 2008 10:34 pm, edited 1 time in total.



Fri May 30, 2008 5:39 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: Help With Emitter Weapons
whitty wrote:
make the emitter on a MOSRotating, then make the HDExplosive a copy of the MOSRotating


Not to be picky, but it should be TDExplosive.


Fri May 30, 2008 9:03 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Help With Emitter Weapons
i just woke up when i wrote that :P
but anyways, thats what you need to do


Fri May 30, 2008 10:34 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: Help With Emitter Weapons
There error wouldn't happen to be a MOPixel Collision Mismatch error thing, would it?

In that case, set GetsHitByMOs to 0 for the particles that are emitted.


Fri May 30, 2008 11:15 pm
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