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 question about sharpness 
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Joined: Tue Jul 24, 2007 1:13 am
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Post question about sharpness
is it the higher the sharpness, the sharper it is?


Thu Dec 06, 2007 4:58 am
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REAL AMERICAN HERO
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Post Re: question about sharpness
...

Yes?


Thu Dec 06, 2007 5:31 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: question about sharpness
Too lazy to take 2 minutes to test, much?


Thu Dec 06, 2007 5:32 am
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Post Re: question about sharpness
It seems either way i go with it becomes less sharp...


Thu Dec 06, 2007 6:10 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: question about sharpness
0 = blunt
>0 = sharper

Don't use negatives.
Except, they can kill without hurting terrain.
But I don't know quite how that works.


Thu Dec 06, 2007 7:26 am
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Post Re: question about sharpness
sharpness is how "sharp" it is. In CC less sharpness = less terrain rape. So if it has negative sharpness but a high velocity it just beats clones to death and leaves the terrain virtually unharmed. High sharpness = terrain rape regardless of the velocity. Think of it as scissors and paper. The sharper the scissors the easier the paper is to cut. the duller they are the harder it is to cut.


Thu Dec 06, 2007 9:31 am
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Post Re: question about sharpness
Yeah, sort of like this scale:

0 - Totally blunt, will NOT pierce, regardless of impulse.
1-20 - Poor piercing, needs lots of impulse to pierce anything.
21-50 - Mediocre piercing, still needs a good impulse.
51-100 - Decent piercing, which doesn't require too big an impulse.
101-200 - Good piercing, suitable for heavy bullets.
201-500 - Great piercing, either for snipers, or for light bullets.
501-1000 - Careful now, this thing is pointy!
1001-2000 - Getting more like acid...
2001-5000 - Seriously sharp, will probably just drop through anything.
5001-10000 - Lazor. Nuff said.
10000+ - ZOMG RAEP

Kind of random, but it does give people a slight idea of how the
sharpness value acts like...
If the sharpness is 0, only mass and velocity causes the damage.


Thu Dec 06, 2007 3:04 pm
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Joined: Mon Apr 09, 2007 8:41 am
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Post Re: question about sharpness
The Mushroom Man wrote:
sharpness is how "sharp" it is. In CC less sharpness = less terrain rape. So if it has negative sharpness but a high velocity it just beats clones to death and leaves the terrain virtually unharmed. High sharpness = terrain rape regardless of the velocity. Think of it as scissors and paper. The sharper the scissors the easier the paper is to cut. the duller they are the harder it is to cut.


Thats the most silly thing I heard today. http://www.datarealms.com/forum/viewtopic.php?f=1&t=8751.
Read all of it.


Thu Dec 06, 2007 7:26 pm
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Post Re: question about sharpness
Shook wrote:
Yeah, sort of like this scale:

0 - Totally blunt, will NOT pierce, regardless of impulse.
1-20 - Poor piercing, needs lots of impulse to pierce anything.
21-50 - Mediocre piercing, still needs a good impulse.
51-100 - Decent piercing, which doesn't require too big an impulse.
101-200 - Good piercing, suitable for heavy bullets.
201-500 - Great piercing, either for snipers, or for light bullets.
501-1000 - Careful now, this thing is pointy!
1001-2000 - Getting more like acid...
2001-5000 - Seriously sharp, will probably just drop through anything.
5001-10000 - Lazor. Nuff said.
10000+ - ZOMG RAEP

Kind of random, but it does give people a slight idea of how the
sharpness value acts like...
If the sharpness is 0, only mass and velocity causes the damage.



It depends on mass. If it has only 1 sharpness, but has 1000 mass, it'll go through the ground easy


Fri Dec 07, 2007 12:21 am
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Post Re: question about sharpness
Yeah, but kill you too. :P


Fri Dec 07, 2007 12:49 am
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Post Re: question about sharpness
Wow we made this waaaay more complicated than it should have been. lol.


Fri Dec 07, 2007 12:52 am
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Post Re: question about sharpness
Yeah, lol, kickback is an ass when it comes to launching heavy stuff.


Fri Dec 07, 2007 12:54 am
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