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Evil Frosted Muffins
Joined: Mon Nov 26, 2007 10:08 pm Posts: 187 Location: I'z in your baffrum eatin all ur doo doo
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Person launcher
I am just wondering if i should do this and people would like it. I am going to make a basic homing launcher but instead of launching missles it launches green clones with ak-47's. I would make 2 people launchers one would be an uber gun (short reload time) and a balanced one. you would not be able to control the clones but it would still be cool to spawn quick and massive armies of green clones. Comment on my idea plz.
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Fri Nov 30, 2007 12:12 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Person launcher
Go for it, I'd DL.
Please have a good sprite though.
Maybe a glass cloning tank thing?
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Fri Nov 30, 2007 12:15 am |
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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Re: Person launcher
Its already been done... It didn't work well either... plus you can't control the gibbed/launched clones. They would be sitting ducks for the enemy.
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Fri Nov 30, 2007 12:22 am |
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Evil Frosted Muffins
Joined: Mon Nov 26, 2007 10:08 pm Posts: 187 Location: I'z in your baffrum eatin all ur doo doo
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Re: Person launcher
Lol I sprite really slow so at first i will realease the gun with a crap sprite just sso people can tes then i will reales as final in mod section with a good sprite sumtin like a big blue bazzoka with a tank on top with a green clone head in it.
edit: mushroomman you could not control them and they would not move but they would fire their guns
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Fri Nov 30, 2007 12:23 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Person launcher
Christ.
Reading this thread is comparable to burying your head in a bathtub full of human feces, taking a large lungful in, and then attempting to read the fine print of a mortgage document.
Could you people at least pretend to care about the english language?
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Fri Nov 30, 2007 1:01 am |
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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Re: Person launcher
I assume you weren't referring to my post...
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Fri Nov 30, 2007 1:04 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Person launcher
Or mine.
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Fri Nov 30, 2007 1:05 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Person launcher
I was referring to the forum in general.
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Fri Nov 30, 2007 1:09 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Person launcher
Then why did you post in this specific thread?
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Fri Nov 30, 2007 1:10 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Person launcher
BECAUSE IT WAS A GLORIOUS ♥♥♥♥ EXAMPLE OF IT
NOW WILL YOU ♥♥♥♥ RETARDS STOP PESTERING ME
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Fri Nov 30, 2007 1:12 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Person launcher
Grif wrote: BECAUSE IT WAS A GLORIOUS fudge EXAMPLE OF IT
NOW WILL YOU fudge RETARDS STOP PESTERING ME Mmmm... fudge.
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Fri Nov 30, 2007 2:28 am |
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Classified
Joined: Tue Nov 13, 2007 1:37 am Posts: 41 Location: Unknown
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Re: Person launcher
Sorry to interupt, but that complaint is missing the '!' mark. I suggest to fix that, as you are complaining of incorrect use of english.
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Fri Nov 30, 2007 4:14 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Person launcher
I don't know when, but at some point the whole "Gibbed actors have no brains" thing was fixed.
Gibbed actors are now controllable and stuff.
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Fri Nov 30, 2007 10:49 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Person launcher
Really?
I tried that a while ago (this build), and it was still uncontrollable.
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Fri Nov 30, 2007 10:50 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Person launcher
Explain the zombie mod then. They gib out of rockets and then proceed to feast on your brains.
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Fri Nov 30, 2007 10:56 pm |
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