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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Funny Modules
I'm making a pack of funny modules heres a preview of the first.
Attachments:
File comment: YDTW
YDTW.bmp [189.05 KiB]
Downloaded 635 times
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Wed Nov 14, 2007 2:24 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Funny Modules
ghey ghey ghey
EDIT: fine..constructive...
It lacks shading, and is uninspired.
Last edited by Falcon X on Wed Nov 14, 2007 2:32 am, edited 2 times in total.
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Wed Nov 14, 2007 2:28 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Funny Modules
I will rape you if you touch this topic. Do not flame in here, constructive criticism only.
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Wed Nov 14, 2007 2:29 am |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Funny Modules
I don't know if its that good but it needs shadine BAD
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Wed Nov 14, 2007 2:31 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Funny Modules
Question: Is that sign actual terrain? Like, bullets hit it and it's a giant wall? If so, change to be not (blank mat and FG).
Also needs shading.
Also make smaller signs.
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Wed Nov 14, 2007 2:32 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Funny Modules
It looks fine if it's just a work in progress.
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Wed Nov 14, 2007 2:33 am |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Funny Modules
Jeez I thought you hated me Pyrorex........ Thank you. Well thats only the prototype, so yeah it is a work in progress, adding shading right now.
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Wed Nov 14, 2007 2:34 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Funny Modules
Meh, I do, It's my job though. Also remember to make it not get touched and etc.
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Wed Nov 14, 2007 2:37 am |
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Darklink
Joined: Wed Jan 03, 2007 3:49 am Posts: 88 Location: computer chair
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Re: Funny Modules
Just be sure to use appropriate amounts of shading. I like the concept, but I have a question. Are they Tangible?
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Wed Nov 14, 2007 2:52 am |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Funny Modules
Tangible? Well here is YDTW with shading added.
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Wed Nov 14, 2007 3:10 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Funny Modules
Try some dithering in that shading of yours. It is still ugly. Look at figure 3.1: http://www.19.5degs.com/element/833.php ... +Chapter+2
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Wed Nov 14, 2007 3:38 am |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Funny Modules
Wha??? Figure 1.3 is only about lines.... Well anyways I'm sorry but there isn't that many colors in the palette so, yeah.........
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Wed Nov 14, 2007 3:45 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Funny Modules
Yeah, the palette kills a lot of my sprites as well. I really hope data allows 24 bit sprites for the next build.
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Wed Nov 14, 2007 3:47 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Funny Modules
HSWASA wrote: :? Wha??? Figure 1.3 is only about lines.... Well anyways I'm sorry but there isn't that many colors in the palette so, yeah......... I said figure 3.1. It's just a way of blending colours to increase your potential palette, and make the shading a lot smoother.
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Wed Nov 14, 2007 4:00 am |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Funny Modules
Also, dithering? Whats up with all these weird words? Anyways I cant make them smaller cause i don't wanna do the modules all over again.
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Wed Nov 14, 2007 4:04 am |
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