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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Indestructable Blue Clone?
is it possible? if so please tell me how. i already tryed changein the material to Test for all body parts, but that only makes a almost indestructable clone. hes still damaged by explosions like from the GLAOL Rockets explosions.
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Sun Oct 14, 2007 9:11 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Indestructable Blue Clone?
He is? O_o
Change getshitbymos to 0 then.
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Sun Oct 14, 2007 9:25 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Indestructable Blue Clone?
Set "GibImpulseLimit" to 9999999 and add "ImpulseDamageThreshold = 9999999" to the very bottom of the code.
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Sun Oct 14, 2007 9:29 pm |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Indestructable Blue Clone?
ok i did that but hes still damageable by Falling, acid, explosions, burning, bending his body too far and being squished by aircraft. hes almost indestructable. any thoughts?
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Mon Oct 15, 2007 12:55 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Indestructable Blue Clone?
Material properties.
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Mon Oct 15, 2007 12:58 am |
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Party Pancakes
Joined: Thu Oct 12, 2006 12:32 pm Posts: 89
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Re: Indestructable Blue Clone?
Making a blue clone indestructable is like feeding a mouse steroids. It works, but not that much.
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Mon Oct 15, 2007 1:07 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Indestructable Blue Clone?
HSWASA wrote: ok i did that but hes still damageable by Falling, acid, explosions, burning, bending his body too far and being squished by aircraft. hes almost indestructable. any thoughts? Set the materials to "Test"
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Mon Oct 15, 2007 3:40 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Indestructable Blue Clone?
Set material to test will only make him invincible to normal bullets, anything else, including very very high speed bullets will kill him, you need to boost the joint strength A LOT
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Mon Oct 15, 2007 3:44 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Indestructable Blue Clone?
http://www.datarealms.com/devlog/cortex ... -build-14/Uh gaiz Actor's can't be made truly invincible except for GetsHitByMOs = 0.
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Mon Oct 15, 2007 5:11 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Indestructable Blue Clone?
But then other actors don't shoot them
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Mon Oct 15, 2007 6:00 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Indestructable Blue Clone?
If he's not getting shot at, I think that makes him invincible.
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Mon Oct 15, 2007 2:59 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Indestructable Blue Clone?
Actually, since it's anything gibbable, if you make him unable to gib, and make sure to not specify any gibs, then maybe it won't crush. No guarantees. Also, above the map too far = gawn.
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Mon Oct 15, 2007 8:30 pm |
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HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
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Re: Indestructable Blue Clone?
HSWASA wrote: is it possible? if so please tell me how. i already tryed changein the material to Test for all body parts, but that only makes a almost indestructable clone. hes still damaged by explosions like from the GLAOL Rockets explosions. unquote. well any ideas because i put the gibimpulselmit to 999999 but he still dies. EDIT: Lol i just made a blue clone hit the left engine of a hovership (with his body not a weapon) and it fell like usual but the health said -2198567
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Tue Oct 16, 2007 1:23 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Indestructable Blue Clone?
As close as I could get the blue clone to invincible without major damage to base.rte. Overwrite to /Cortex Command/Base.rte/Actors/Clones/Clones.ini. http://www.yourfilehost.com/media.php?c ... Clones.ini
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Tue Oct 16, 2007 2:56 am |
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