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 Need Trap Module Ideas 
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Joined: Sun Oct 29, 2006 7:17 pm
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Post Need Trap Module Ideas
NO MORE IDEAS PLEASE! I stopped working on this some time ago... Got boring and got no post.


Last edited by Mindbug on Wed Aug 29, 2007 7:47 pm, edited 1 time in total.



Wed Aug 01, 2007 8:54 pm
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Post Re: Need Trap Module Ideas
hmm.... I think you should make a dropship thruster built into a wall

_|*|_
_____

Something like that (the star being the thruster). Maybe with a hole or something below the thruster.


Thu Aug 02, 2007 7:35 pm
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Post Re: Need Trap Module Ideas
How bout mines?


Thu Aug 02, 2007 7:36 pm
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Post Re: Need Trap Module Ideas
Heh, flame traps :o.

Good idea, make it :D!


Thu Aug 02, 2007 8:37 pm
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Post Re: Need Trap Module Ideas
Ok i have been trying to make the flame trap (Being an actor with pin strenght and no legs with gun) but i have a problem: I can't find ANY code to put objects ingame! I can put the guy in manualy into my incasing, but i cant get him to "go with" the terrain objects. I have looked in the base.rte code about how they put a brain and an brain vault into one object. In the module code i found this
Code:
AddTerrainObject = TerrainObject
   InstanceName = Brain Vault
   AddToGroup = Bunker Modules
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
   BitmapOffset = Vector
      X = -146
      Y = -93
//   AddChildObject = Actor
//      CopyOf = Brain Case
//      Pos =


In this code, it just puts the brainvault in as an terrain object with nothing. The closest i get is the commented code in the bottom. I used that, but it didn't work. It didnt say "Can't match property". It launched normally, but with no change. The thing i didn't use was pos. I guessed it was Position, but i couldnt find out if it was a number or word i should give it. So the result: Is there anybody with an idea or an answer to this? Or probably an "Dictonary" of all the code that is useable? I can't seem to find it.


Thu Aug 02, 2007 11:01 pm
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Post Re: Need Trap Module Ideas
[sarcasm]Maybe it didnt work because of those slashes...[/sarcasm]

Man... seriously.


Fri Aug 03, 2007 12:15 am
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Post Re: Need Trap Module Ideas
That code doesn't work yet.


Fri Aug 03, 2007 1:08 am
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Post Re: Need Trap Module Ideas
AtomicTroop wrote:
[sarcasm]Maybe it didnt work because of those slashes...[/sarcasm]

Man... seriously.


Uhm, did you read my post? Or just look at the code?

Also alenth, dosen't work? But how can he put the brain actor in the brainvault object? I can't find the code anywhere!


Fri Aug 03, 2007 10:56 am
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Post Re: Need Trap Module Ideas
Maybe something that encases the clone in concrete if they step on it


Sun Aug 26, 2007 6:48 am
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Post Re: Need Trap Module Ideas
A trap that makes a large weight fall on a clone? If the touch a certain area it causes a heavy weight hanging up to colapse on a actor.

This is a pretty complicated idea, plus I do not even know if it is possible.


Sun Aug 26, 2007 7:11 am
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Post Re: Need Trap Module Ideas
Mindbug wrote:
Also alenth, dosen't work? But how can he put the brain actor in the brainvault object? I can't find the code anywhere!


It's hard coded and can't be altered.
Maybe next build.


Sun Aug 26, 2007 7:43 am
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Post Re: Need Trap Module Ideas
Mines would be good. Also, a giant pair of hands that reaches out of the earth to grab actors above it and smashes them! (Although the chances of that actually being possible are 0.000000000001%, but it'd rock if it was)


Sun Aug 26, 2007 2:36 pm
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Post Re: Need Trap Module Ideas
A floor that disentgrates a bit when touched, spewing negative mass particles up, drawing the enemy to a grisly fate. Also, on ceilings! Maybe even spikes that emmited those...!


Mon Aug 27, 2007 5:10 am
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Post Re: Need Trap Module Ideas
Falling spike traps.


Mon Aug 27, 2007 6:06 am
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Post Re: Need Trap Module Ideas
Fake floor (Already exist)
With a bath of acid.
Looks quite unmakable... :???:


Mon Aug 27, 2007 12:43 pm
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