| Author | Message | 
        
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Full Metal Alchemist pack.i am gonna make a full metal alchemist pack. i'll post updates here when i finish stuff.
 sprites:   IIIIIIIIII  2%
 coding:   IIIIIIIIII  0%
 finishing: IIIIIIIIII  0%
 
 pack canceled due to lack of interest.
 
 
 
    							Last edited by whitty on Sat Aug 25, 2007 4:54 pm, edited 1 time in total. 
 
 | 
		
			| Mon Jul 23, 2007 1:43 pm | 
					
					   | 
	
	
		|  | 
	
			| gtaiiilc 
					Joined: Wed Dec 13, 2006 12:10 am
 Posts: 562
 Location: Termina
   |   Re: Full Metal Alchemist pack.I have a gun idea the red water sprayer (from the fake elric brothers part) 
 
 | 
		
			| Mon Jul 23, 2007 3:51 pm | 
					
					     | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.alright what should it look like and how sohlud it shoot? (that could be a good addition to the pack)
 
 *IDEA*
 
 a fake philosifers stone that blows up when it hits something!
 
 my spelling sucks.
 
 
 | 
		
			| Mon Jul 23, 2007 4:06 pm | 
					
					   | 
	
	
		|  | 
	
			| ChJees 
					Joined: Thu Jul 19, 2007 11:31 am
 Posts: 249
 Location: Sweden, Hallstavik
   |   Re: Full Metal Alchemist pack.uhh... Make a Fridge gun   . Shoots small fridges XD.
 
 | 
		
			| Mon Jul 23, 2007 4:12 pm | 
					
					     | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.so what does that have to do with FMA? 
 
 | 
		
			| Mon Jul 23, 2007 5:55 pm | 
					
					   | 
	
	
		|  | 
	
			| delgado 
					
				   |   Re: Full Metal Alchemist pack.hey whitty. theres not alot u can do with this idea. I watch this show and its kinda more like a drama than an action 
 
 | 
		
			| Mon Jul 23, 2007 5:57 pm | 
					
					 | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.i can make it actiony 
 
 | 
		
			| Mon Jul 23, 2007 7:00 pm | 
					
					   | 
	
	
		|  | 
	
			| delgado 
					
				   |   Re: Full Metal Alchemist pack.Ok cool, i might help wit this mod once im done with my map - the oil well.Feel free to join the oil well project. The faster thats done, the faster i will help with this project. SIGN ME UP!
 
 
 | 
		
			| Mon Jul 23, 2007 7:03 pm | 
					
					 | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.delgado you can help make the red water sprayer (idea form gtaiiilc) just change around the acid gun or something. 
 
 | 
		
			| Mon Jul 23, 2007 10:02 pm | 
					
					   | 
	
	
		|  | 
	
			| ChJees 
					Joined: Thu Jul 19, 2007 11:31 am
 Posts: 249
 Location: Sweden, Hallstavik
   |   Re: Full Metal Alchemist pack.The acid gun was a Overpowered weapon and therefore it sucked.    Meh, just modify a rifle and make it have a redicilous high ammocount and "Spray" bullets at low velocities.
 
 | 
		
			| Mon Jul 23, 2007 10:27 pm | 
					
					     | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.or just re-sprite the acid gun, make it shoot red, and change the bullet force or whatever makes it shoot through more stuff faster. 
 
 | 
		
			| Mon Jul 23, 2007 10:54 pm | 
					
					   | 
	
	
		|  | 
	
			| Pyrorex 
					Joined: Sun Jun 24, 2007 6:13 am
 Posts: 505
   |   Re: Full Metal Alchemist pack.Sharpness. 
 
 | 
		
			| Mon Jul 23, 2007 11:12 pm | 
					
					   | 
	
	
		|  | 
	
			| CLONE OF WAR 
					Joined: Fri Jul 06, 2007 3:08 am
 Posts: 62
 Location: N.Z
   |   Re: Full Metal Alchemist pack.OK what the ♥♥♥♥ a Drama?! na but seriouly ive never seen this full metal alchemist but i have seen alot about it make a gun that shoots metal alchemists's's's's's's im joking about that but i promise i will download it when its done if its a ZIP file (dam youuuu RAR       
 
 | 
		
			| Tue Jul 24, 2007 7:10 am | 
					
					     | 
	
	
		|  | 
	
			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Full Metal Alchemist pack.whats the code you put in for something to explode on impact? 
 
 | 
		
			| Tue Jul 24, 2007 2:16 pm | 
					
					   | 
	
	
		|  | 
	
			| tison345 
					Joined: Sat Jan 27, 2007 10:36 pm
 Posts: 25
   |   Re: Full Metal Alchemist pack.Alchemical powers ftw    just imagine destroying skellies with an alchemical explosion, possibly bought in the form of an insta-transmutation circle or chalk... oh, the possibilities. I would also like to help. I'm not the best at coding yet but I can help with spriting
 
 | 
		
			| Wed Jul 25, 2007 5:16 am | 
					
					     | 
	
	
		|  | 
	
	
		|  |