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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Forcing actors to walk
Can someone explain how?
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Thu Jul 19, 2007 5:29 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Forcing actors to walk
What exacly do you mean by that? Like, engage patrol mode?
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Thu Jul 19, 2007 5:35 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Re: Forcing actors to walk
I mean so that they will move intristically as soon as they are spawned. I was messing this the robot 1 trying to get a grenade launcher that will spawn a small tank that carries a minicannon. The tank will then procede to move forward autonomously. When it encounters an enemy it will fire it's cannon and gib into smoke and rubble.
At least that is the theory.
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Thu Jul 19, 2007 5:41 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Forcing actors to walk
Wheeled vehicles aren't possible yet.
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Thu Jul 19, 2007 6:02 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Forcing actors to walk
Pyrorex wrote: Wheeled vehicles aren't possible yet. idiot.... your missing the point. he wants a small actor to continue walking until it sees and enemy and then fire its suicide gun.
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Thu Jul 19, 2007 6:04 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Forcing actors to walk
From reading this topic, I had an interesting idea come up.
Have a gun that fires an actor out. And that actor will have an idlepath exactly like it's walkpath, just like that AI clone.
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Thu Jul 19, 2007 6:06 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Forcing actors to walk
Yeah, but they don't have the AI to use their guns.
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Thu Jul 19, 2007 6:12 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Forcing actors to walk
Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs.
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Thu Jul 19, 2007 6:13 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Forcing actors to walk
He could theoretically make an explosive that looks like a tank out of really low friction material.
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Thu Jul 19, 2007 6:14 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Forcing actors to walk
Erahgon wrote: Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs. Well, I edited the Clone launcher to make this. It seems to work fine, except the clone will only walk to the right. With a little touching up this could be a great idea
Attachments:
File comment: Credit to the guy who made the clone launcher >_>
Bomb Launcher.rte.rar [9.06 KiB]
Downloaded 237 times
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Thu Jul 19, 2007 6:51 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Forcing actors to walk
Wheeled actors are actually possible. Can you guess who made it? It shouldn't be that hard.
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Thu Jul 19, 2007 6:53 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Forcing actors to walk
Probably amrobotics? And link or it never happened.
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Thu Jul 19, 2007 6:56 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Forcing actors to walk
There are no actual wheels, although limbpaths can be abused into them, among other methods.
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Thu Jul 19, 2007 6:56 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Forcing actors to walk
Pyrorex wrote: Wheeled vehicles aren't possible yet. Double idiot, wheeled vehicles are possible, its just that they dont work the same as you want them to, they are actors Amorobotics made a jeep, with rotating wheeles and everything (It dorve, its win), he didnt officially release it, he posted it with a bunch of other mods quite awhile ago
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Thu Jul 19, 2007 7:32 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Forcing actors to walk
Meh, misinformation.
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Thu Jul 19, 2007 7:42 pm |
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