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 Crab wobbles and feet 
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Joined: Sat Jul 31, 2010 10:01 pm
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Post Re: Crab wobbles and feet
I had a similar issue making a crab, and I think I fixed it by double-checking and making sure that the StartOffsets for LStandLimbPath and RStandLimbPath were equivalent to each other (eg in my case x=-1, y=9 and x=1, y=9 respectively.)

It may have also been the LWalkLimbPath/RWalkLimbPath StartOffset instead, but I'm pretty sure one or the other of the StartOffsets fixed it for me. Basically Y the same but X opposite.

Of course if your legs are asymmetrical it's going to be a bit harder, and you'll probably have to have different limbpaths for each leg.


Fri Oct 19, 2012 9:02 pm
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Post Re: Crab wobbles and feet
I'm not sure if this will help you, but I saw this thread a lot of time ago.


Mon Oct 22, 2012 12:06 am
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Post Re: Crab wobbles and feet
Did you use your own walkpaths for the ACrab?


Tue Oct 23, 2012 1:38 am
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Post Re: Crab wobbles and feet
And if you ask anyone that has made "unique" crabs?

Like, Major did one for the ERS mod which was a huge walking tank, I suppose he made the walkpaths himself. Why don't you ask him?


Thu Nov 01, 2012 10:31 pm
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Post Re: Crab wobbles and feet
I'll try to fix it if you don't mind PMing the mod to me.


Fri Nov 02, 2012 9:55 pm
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Post Re: Crab wobbles and feet
The floating has to do either with the foot atomgroups or the offsets of the legs. I don't deal with ACrabs too often but the shakiness might due to a low WalkPathStrength or it's center of gravity isn't low enough, or its just because the ACrab is too big.


Fri Nov 02, 2012 10:32 pm
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