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 How to mod 
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Joined: Sun Nov 09, 2008 9:18 pm
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Location: Dordrecht, the Netherlands
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Post How to mod
Well, I'm very new to this game, and I really love it. But as I'm a modder for several other games, I want to give it a try at modding this game too. Problem is: I don't have any idea which files to edit, or even how to create a mod. Can someone explain this to me, or redirect me to a topic that explains the basics. For this mod of mine, I want to add a new weapon.


Wed Nov 12, 2008 7:12 pm
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Joined: Sun Nov 09, 2008 8:47 pm
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Post Re: How to mod
I've also been trying to get to grasps with this, but I think this sort of stuff ( LINK) is a good place to start.


Wed Nov 12, 2008 8:50 pm
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Joined: Fri May 30, 2008 9:38 pm
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Post Re: How to mod
Don't worry you will understand this all in time for instants I learned how to make actors in the thread I posted in the request section Title Zeno's list of pwnage Although there wasn't much pwnage to it than the title It started of as me listing things I wanted to see in CC but inspired me kick it up a notch and start spriting my own little faction.
A friendly tip: Actors are hard as F--k to make


Wed Nov 12, 2008 10:48 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: How to mod
Try Azukki's templates.

viewtopic.php?f=1&t=10247&hilit=mod+templates


Wed Nov 12, 2008 11:10 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: How to mod
zeno, learn to spell, please. firefox has a handy spellchecker for almost every field, AFAIK.
well, to learn how to mod, you have to understand that there are 2 parts to modding: spriting and coding. well, .ini editing is barely coding, but thats what we call it.
spriting is the easy bit. go grab the templates from here, and poke around seeing how the spriting is done. for weapons, you only really need 2 sprites (or one if you dont have a magazine) but you can have many if you want animation, custom gibs and custom muzzle flashes. actors (humanoids, crabs, rockets, drop ships) have heaps of sprites.
the other half is coding, which is basically editing variables in a .ini file to place the sprites together and make them work how you want. again, the templates contain .ini files with sufficient commenting to teach you how to do this, so picking them up and poking around is a great place to start.
DONT EDIT BASE.RTE
that'll ♥♥♥♥ up your game. make your own, new .rte folder.

hopefully this was helpful.


Wed Nov 12, 2008 11:18 pm
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Joined: Sun Nov 09, 2008 8:47 pm
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Post Re: How to mod
How do you get the game to use the custom base.rte folder?


Wed Nov 12, 2008 11:32 pm
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: How to mod
Check the stickies.

viewtopic.php?f=1&t=10956


Wed Nov 12, 2008 11:45 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: How to mod
here's how I learnt to mod.

I went into existing content and backed it up. lets say it's the SMG. I modify it, see what happens when I change stuff, and then once I knew what a lot of the variables did, I restored it.

to make a totally new mod, either download the templates in this forum, or make a new folder called whatever.rte.

the .rte extension is essential.
copy the index.ini out of base.rte and change the code so it reads another ini called whatever.ini
make a copy this index.ini and rename this copy to whatever.ini. delete everything in whatever.ini and COPY IN THE CODE for your mod, in our example it's the smg.
re-name it, change filepaths so it references the right stuff, and you're on your way.

sorry, that's a brief and sketchy plan, but it takes a LONG time to explain it all, hope it helps.


Thu Nov 13, 2008 10:05 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: How to mod
There are really three or four ways to learn how to mod. You could check Lord Tim's modding stickies, or you could try Azukki's templates. Or, if neither of those help, you can try messing with the files to a mod, such as Kloveska or the Pelians.


Thu Nov 13, 2008 1:06 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: How to mod
Just ignore everything and run straight into one of the Vanilla .rtes, changing anything that looks cool or funny.

...

That's how I learned.


Thu Nov 13, 2008 1:46 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: How to mod
I never used Azukki's templates , and wouldnt ever use them , i think . Well try to learn how to mod your self . If you will need help , we will help . Most guys here didnt asked anybody's help to mod ( like Nachos ) . And modding cortex is very easy . Hard are : spriting , walkpaths . Anything other is easy .


Thu Nov 13, 2008 1:52 pm
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Post Re: How to mod
I think my first mod is gonna be a gun that creates actors. lol


Thu Nov 13, 2008 1:52 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Post Re: How to mod
This is impossible , i think . Start from something really easy .


Thu Nov 13, 2008 2:01 pm
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Joined: Sun Nov 09, 2008 8:47 pm
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Post Re: How to mod
Dam, really? Wouldn't it be the same method as the link in the OP? Just replacing the bullet with an actor?


Thu Nov 13, 2008 2:32 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: How to mod
As i said this should be impossible . Make a shield from coalition soldier . That will make you lots of friends .


Thu Nov 13, 2008 2:44 pm
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