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 Nachos' BugSoldier comes to life... 
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Nachos' BugSoldier comes to life...
Hi all.

In the sprite dump, Nachos (maker of the ARH Tiger mod) put a full sprite sheet of an insectoid soldier. I've offered to code it for him, and have got a working prototype, but it's taller than most actors, and I have NO idea how to do atom groups and/or walkpaths.

The current prototype is almost fully sprited, I haven't done the shoulderpads or jetpack yet though. Those also need to be coded, which will be done once this problem is solved.

I need someone to help me with/do the walkpaths/atomgroups for this guy.


Sat Nov 01, 2008 3:28 am
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Joined: Tue Oct 14, 2008 11:07 pm
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Post Re: Nachos' BugSoldier comes to life...
Atomgroups can be automatically generated from the sprite. See this code from one of the robots:
Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0

Just copy that structure and you should be fine. I've got no idea what Resolution and Depth do, but nothing messed up when I left them unchanged in my own tinkering.

I can't help you with walkpaths, though. I think one of the editors in the full version makes them easier to work with, so if you know anyone who bought the game then check with them.


Sat Nov 01, 2008 4:27 am
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Post Re: Nachos' BugSoldier comes to life...
Ahk, well, I have those codes. I have also got the full game, and the actor viewer has been helpful with offsets, but it doesn't do walkpaths.


Sat Nov 01, 2008 4:29 am
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Joined: Mon Oct 20, 2008 12:32 pm
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Post Re: Nachos' BugSoldier comes to life...
HE LIVES!!!!

Awesome work so far, if you need me to sprite anything else for it just send a PM my way, and I'll get to it along with all the other jazzy stuff I have to do with my mod -_-

Also, you don't need to title it as mine, you're doing all the work, so give yourself more credit! Just make a little tiny mention of my name somewhere in the corner... hidden away... lol


Sat Nov 01, 2008 8:33 am
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Post Re: Nachos' BugSoldier comes to life...
wish i had working CC.
this thing is incrediblewin.


Sat Nov 01, 2008 9:20 am
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Post Re: Nachos' BugSoldier comes to life...
Are you gonna change the jetpack sprite for the wings sprite in the sprite sheet and use a muzzle flash to animate it?

P.S: So far it's really nice, except it's very weak. Maybe it could have a shell (armor) as an attachable?


Sat Nov 01, 2008 11:05 pm
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Post Re: Nachos' BugSoldier comes to life...
Cool. I was looking around the sprite dump and saw his sprites.
Almost made the units myself, lol.

Make this happen Exalion! :D

doubt you will, but if you need help, ask me.


Sun Nov 02, 2008 2:20 am
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Post Re: Nachos' BugSoldier comes to life...
Rejoice.


Sun Nov 02, 2008 7:18 am
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Post Re: Nachos' BugSoldier comes to life...
Huzzah!


Sun Nov 02, 2008 7:23 am
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Post Re: Nachos' BugSoldier comes to life...
Thankyou very much No_one, spot on.

Ok, I was thinking the jetpack as assembled by Nachos will look a bit... fake. and the wings look like they're 90 degrees out of his back, as opposed to a more realistic butterfly attachment.
So instead, for the jetpack, I'm going to do a beatle-style thing, so it has wing covers which pop out, exposing little hyper-fast wings vibrating.

Also, yes, it is weak at the moment, but that will be done last, when the actor is otherwise done. It's going to get custom wounds and all that Jazz. But I need you're opinions guys:
Is this going to be a tough, expensive unit, or
Is this going to be a cheap and agile, but weak unit? After all, it is an insect (although that reasoning works both ways, insects are tough for their size...)

Opinions please!


Sun Nov 02, 2008 11:22 pm
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Post Re: Nachos' BugSoldier comes to life...
I'd go for a rather weak, agile unit, with some armour attachments.


Mon Nov 03, 2008 1:16 am
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Post Re: Nachos' BugSoldier comes to life...
Ok, new problem. I'm working on the jetpack, and I've realised the muzzle flash is in a different position depending whether you're facing left or right. If you're facing right, the flash is positioned in the small of your back. but if you face left, it's between your legs.

Whaaat.

Neither jetpack designs can work till I work out what the hellarse is doing that. How darlos got his jetpack to work i have NO idea, but both designs are aiming to do the same thing. so if you read this Darlos, I need your help. looking at your code didn't help.


Mon Nov 03, 2008 3:12 am
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Post Re: Nachos' BugSoldier comes to life...
ahahahahah drat to that.
weak, very agile unit please. running really fast if possible.


Mon Nov 03, 2008 7:21 am
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Post Re: Nachos' BugSoldier comes to life...
Hmm, as much as it should be weak and agile, it's going to have to be strong, agile and expensive, as it's way too big a target to be weak.
just gets owned.


Mon Nov 03, 2008 7:55 am
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Post Re: Nachos' BugSoldier comes to life...
Pff really? C'mon, faster than vanilla and a better jumper means it should be easy to kill, plus its fun playing with units like that. Thats what makes the scrap series of robots awesome ;)


Fri Nov 07, 2008 2:07 am
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