Mindbug wrote:
1: The medigun... How could i make it if do-able, or what should i replace it with? The same with kritzkreig.
2: Some of the guns and projectiles is blu(e) or red, and if i'm going to do actors, i have to make them something else than brown or gray. Should i only make red ones, or should i make red and blue, or red and green?
3: Should the actors come pre-equipped?
4: The engineer is also a problem. I can make a turret that wil evolve over time into its upgrade, and that would be pretty neat, but i can't limit him. But will that equal out with him unable to make a teleporter and dispencer? And should i make a dispencer, which throws out randomly weapons?
5: The spy is the biggest problem. I could make the disguise weapon, and people could spy check by shooting at the health bar, as that would be an armor attachment. But he would be unable to backstab as you can see both ways. So what should i give him? Also what about cloak?
1. Make the medigun a medikit dispenser. Its the only way you can make it now. Use TheLastBanana's medikit pack for reference, its buried somewhere in the mod section.
2. To avoid shitload of work just for mere colors, make the actors be a normal color like they would be as if they are neutral. Let the team heart symbol tell on which team he's on, since its ment for that anyways. Also think about it: You'd have the menu cluttered with 2 times the same actors just because of colors.
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and if i'm going to do actors, i have to make them something else than brown or gray.
Wrong. that is exatcly what you should do. Dont let theme restrict you that much, CC is not TF2 and it cant allow you a perfect replica. Same reason as above.
3. Ofcourse. Whats the point of having a sniper carry a ♥♥♥♥ minigun and the spy jump around with a rocket launcher?
4. You need to redesign the engineer to fit the CC universe. I would suggest making only a single universal turret deployable that is spawned through the ABomb method (Its somewhere with the burp gun in the mods section).
Teleporters are impossible and gun dispensers are plain dumb. Do you really want that spy to run with a ♥♥♥♥ rocket launcher?
5. You need to redesign the spy too because currently theres no good way of cloaking and stealth. You might consider giving some kind of attributes for base infiltration and other features that could be used for sabotage actions inside an enemy base or such. Maybe make him a midget so he'd go more "unnoticed" just for laughs.
As for the slow moving rocket: No. you have to accept gravity or increase velocity. Again, this mod does not and should not be a replica of TF2. You already have TF2 and play it presumably, so make TF2 in CC a different experience.