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 Zombied Coalition 
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Zombied Coalition
Is there are zombied coalition units.I founded good zombies mod ,but they are too easy,so i wanted to find any zombied clones.Can any help ? By the way if nobody can ,i can make my own :)


Wed Aug 27, 2008 7:47 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Zombied Coalition
Maybe you should then go, and make them yourself.
Seriously, it is rare to get someone to fulfill your request here.
You'd be appreciated more if you did it yourself.


Wed Aug 27, 2008 9:06 am
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Joined: Sat Jan 27, 2007 9:38 am
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Location: St. Louis, MO
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Post Re: Zombied Coalition
I like the idea. The Coalition don't show much skin, so it'd be a matter of tweaking colors and adding blood, etc.... Giving the whites a bit of off-coloration would probably do a great deal. If they had edited walkpaths, that would be extra awesome. Also, plenty of tweaking would need to go into the gibbing and joint strengths. (Shooting off arms without killing the host, bleeding reduced greatly, living headlessness?)

And of course, it has an obvious evolution. Give them melee hands/bite and make a Lua scene with a zombie invasion. Let's hope the lag keeps from being too bad. :-(


Wed Aug 27, 2008 9:48 am
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Post Re: Zombied Coalition
Quote:
Giving the whites a bit of off-coloration would probably do a great deal. If they had edited walkpaths, that would be extra awesome. Also, plenty of tweaking would need to go into the gibbing and joint strengths. (Shooting off arms without killing the host, bleeding reduced greatly, living headlessness?)

And of course, it has an obvious evolution. Give them melee hands/bite and make a Lua scene with a zombie invasion
I nothing understanded from what you said :oops: .I will try for "gibbing" .And Want to make 6 coalitioners 1 light zombied with smg 2 light zombied with "claws" 3 light zombied squirting virus 4,5,6 are sam as 123 but a heavy zombied.


Thu Aug 28, 2008 7:24 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Ok i made sprites what i need to do later .HELP :???:


Last edited by grenade on Thu Aug 28, 2008 8:24 am, edited 1 time in total.



Thu Aug 28, 2008 8:08 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
And plz i want to make them really hard to kill - give them 1000 hp , but i want to make the hp tab invisible like in last zombies mod ( made by Mr.EvilPoni)


Thu Aug 28, 2008 8:16 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Zombied Coalition
I think it's better if you study someone's mod first, grenade. See how things are joined together through code and whatnot.
There are some very useful templates in the mod making section and there's info about modding in the wiki.

Anyway, unless you show some effort from your side I doubt a lot of people will jump in to help you, since making a decend mod from scratch takes eons. E.g. try some modding, see how it works out. Start by fooling around with someone's mod or the vanilla content (Backup!) and learn about the stuff you can do. :)

That's the only advise I can give you.
Good luck!

Edit: @Kallemort;
Quote:
Congratulations, Gotcha!, you have earned my respect.

Err, two questions arise from within my funny looking head:
- Why?
- Will it get me free cookies? :idea:


Thu Aug 28, 2008 8:31 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Zombied Coalition
Give the zombies high GibWoundLimit for all limbs except the head. Also high impule limit.

I think the invisible health is caused by setting CharacterHeight = 9999999 or something similar.

Search.

Gotcha!, dunno. You started being cool. I can remove it now that you have noticed it.


Thu Aug 28, 2008 8:49 am
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Post Re: Zombied Coalition
Thx Gotcha ,but i can use the ready soldier.ini ,and modify it a little because i not changed sprites , i mean i edited only colors , and nothing more , but any way thx.


Thu Aug 28, 2008 9:02 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Zombied Coalition
Kallemort wrote:
I think the invisible health is caused by setting CharacterHeight = 9999999 or something similar.


Yup.

Kallemort wrote:
Gotcha!, dunno. You started being cool. I can remove it now that you have noticed it.


So I am kind of cool despite being one of the oldest people on this board?
I am feeling all warm and fuzzy inside. :scared:


Thu Aug 28, 2008 9:03 am
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Post Re: Zombied Coalition
No the invisible hp isnt charheight ,because i looked that zombies.ini and their height was 85 :!: :?:


Thu Aug 28, 2008 9:15 am
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Post Re: Zombied Coalition
Hmm, interesting. Wouldn't know what else would remove their health.
I can't check it right now. I'll check it when I get home.


Thu Aug 28, 2008 9:20 am
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Post Re: Zombied Coalition
I still believe charheight makes the health counter go poof. What is the default charheight? 2?
Try using the 65 or 85 or whatever. Should be enough then.


Also, if you want them using melee weapons, remember that they will just stand still when they spot you and fling uselessly at the air.

Use modified offsets to make them "bunny hop" even when they are standing still. Looks dumb, works well.


Thu Aug 28, 2008 9:50 am
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Post Re: Zombied Coalition
Thx but i will use last zombies mod weapons.Im too stupid to make new :geek:


Thu Aug 28, 2008 11:05 am
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Post Re: Zombied Coalition
No not the height,because original char height is 90


Thu Aug 28, 2008 11:07 am
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