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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Add inventory
While looking through my old pictures of the game, I came across this. I remember you could put people as inventory. What does this mean? Well, it means if you put a turret in your inventory it will fire(but at everyone) But, I took this one step further..... I found you can add anything as inventory. You can add emitters, attachiables, Dropships, Rockets, Brains, Effects, Bullets. Thought that people might find that interesting, if they didn't already know.
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Mon Jun 02, 2008 10:59 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Add inventory
Only a few old people know about this, most of the new guys didn't know. I guess this can educate the new people. Also, I can't think of many good applications for this other than meat shield. I wonder if you can set people to be held in one hand, while a pistol is in the other.
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Mon Jun 02, 2008 11:10 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Add inventory
zalo wrote: Only a few old people know about this, most of the new guys didn't know. I guess this can educate the new people. Also, I can't think of many good applications for this other than meat shield. I wonder if you can set people to be held in one hand, while a pistol is in the other. You can put turret in hand but make it slightly rotated and have a auto firing gun or emitters in hand for auto fly.
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Mon Jun 02, 2008 11:14 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Add inventory
Put weapons in the hands of the inventory clones?
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Mon Jun 02, 2008 11:40 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Add inventory
The Fat Sand Rat wrote: Put weapons in the hands of the inventory clones? doesn't work...they don't fire...but if you toss them and they live they will only fire on the enemy and pick up guns off the ground.
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Tue Jun 03, 2008 12:16 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Add inventory
I guess I should tell my secret that I have been saving for a long time. Wait a sec, I quote it from my DST post.... Quote: Selfaiming turrets on things! Yup. I just found a way. It is very hacky though. Only works for actors though. but maybe some of those big mecha boss thingies would need one? Well okay, on with the thing. The actor HAS to use his weapons in offhand. The turrets are actually actors as inventory items. They are held in the main hand. The offsets are put in the right places and they have "status = 3" and "AImode = 3" or was it 2... I dun remember... But patrol anyways. These turret actors use weapons in offhand too, so when another turret is needed, it will be in the other turret's main hand. This way any number of turrets may be added. Problems: Rotates with the hand, so needs a special design for the actor.... A HELL LOT OF OFFSETS
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Wed Jun 04, 2008 10:03 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Add inventory
We all know this already. If you go to page two or three you'll see another topic about it already.
Search button plz.
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Wed Jun 04, 2008 11:19 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Add inventory
So, has anyone done this with recursion yet?
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Wed Jun 04, 2008 12:16 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Add inventory
Well, I'm glad everyone already knows this Notice how I put : Thought that people might find that interesting, if they didn't already know.
strange world huh? stranger still...I just made a gun that fires two differnt ammos at once..didn't even think it was possible. I've been gone too long.
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Wed Jun 04, 2008 3:42 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Add inventory
Welcome back homeslice, please try to make a huge mecha using that kind of coding .
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Wed Jun 04, 2008 7:25 pm |
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