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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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How do I make things less accurate?
How do I make things less accurate? You see, I'm making a gun, and it's accurate, it's full automatic, and it's pretty powerful. But I want to make it really inaccurate, so it's less practical to use than an AK-47
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Mon May 26, 2008 2:19 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: How do I make things less accurate?
Roy-G-Biv wrote: How do I make things less accurate? You see, I'm making a gun, and it's accurate, it's full automatic, and it's pretty powerful. But I want to make it really inaccurate, so it's less practical to use than an AK-47 ShakeRange, I believe.
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Mon May 26, 2008 2:23 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: How do I make things less accurate?
Thank you! I also have another problem now. The gun seems to kill the user. I want it to shoot and not kill the user.
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Mon May 26, 2008 2:40 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: How do I make things less accurate?
Roy-G-Biv wrote: Thank you! I also have another problem now. The gun seems to kill the user. I want it to shoot and not kill the user. Haha yes, that is a problem. Try changing FireIgnoresThis (I think) to =1. That might solve it.
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Mon May 26, 2008 2:42 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: How do I make things less accurate?
FireIgnoreThis = 1 (Saves your arse when firing)
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Mon May 26, 2008 2:43 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: How do I make things less accurate?
Hm...... That's odd........ It was already FireIgnoresThis = 1
PS: It's a small device, but I also want it to get destroyed in 1 hit.
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Mon May 26, 2008 2:53 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: How do I make things less accurate?
Roy-G-Biv wrote: Hm...... That's odd........ It was already FireIgnoresThis = 1
PS: It's a small device, but I also want it to get destroyed in 1 hit. That's only one of several things it could be, really. How exactly is the actor dying? Does he slowly take damage or just explode in like one burst? The more specific you can be the easier it will be to help. I'd just take a look at your file but I'm at work.
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Mon May 26, 2008 3:02 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: How do I make things less accurate?
Actor explodes.
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Mon May 26, 2008 3:09 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: How do I make things less accurate?
Roy-G-Biv wrote: Actor explodes. well, then, could the mass be too big of a number? This is what happened to me when first modded and changed mass variable too high.
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Mon May 26, 2008 3:12 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: How do I make things less accurate?
Roy-G-Biv wrote: Actor explodes. Aha, lol. Look up for me the speed and mass of the projectile. It's quite possible it's just something too heavy flying too fast for the actor to handle. If it's that, just lower one or the other. If not, I'll keep thinking.
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Mon May 26, 2008 3:13 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: How do I make things less accurate?
Djinn wrote: Roy-G-Biv wrote: Actor explodes. Aha, lol. Look up for me the speed and mass of the projectile. It's quite possible it's just something too heavy flying too fast for the actor to handle. If it's that, just lower one or the other. If not, I'll keep thinking. Quote: Ammo code Code: FireVelocity = 100 ShellVelocity = 10
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Mon May 26, 2008 3:22 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: How do I make things less accurate?
Roy-G-Biv wrote: Ammo code Code: FireVelocity = 100 ShellVelocity = 10 Holy crap. That's why, mate. Your gun is firing a 22 pound bullet at 100 meters a second. So yes, the recoil is quite epic. Try a mass of 0.1 or thereabouts.
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Mon May 26, 2008 3:25 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: How do I make things less accurate?
Yes, absolutely insane! 10 MASS???? Much much too heavy. Your bullet has more mass than your gun! Try 1 or lower
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Mon May 26, 2008 3:27 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: How do I make things less accurate?
To get around that mass problem you can Make a TDexplosives explode anything in a general direction. So the nade could be light but the thing it explodes could be 1000 mass.
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Wed May 28, 2008 4:23 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: How do I make things less accurate?
That also allows you to have a multitude of different particles in one shot
Have them as gibs though, explosion particles don't have controlled velocity
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Wed May 28, 2008 6:43 am |
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