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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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The Transients - WIP Thread
So I mentioned in my dropship thread I was making some actors: This guy's part of an army I'm hoping to flesh out; spacers and contractors. These guys have an emphasis on technology and survivability over dexterity. All these army mods have 20 guns, it bugs the living crap out of me because I always have three going, I don't need much over the basic weapons, much less sixty! So I'm only doing one. Furthermore, this army's going to be well balanced and hopefully still interesting (try running around with a coalition light and a pistol, it's great.) I'm going to make sure everything going in this mod is finished and full of personality. Things to do/done: - 2 AHumans, likely two variants of the EVA suit. I already have some heavy armor attachables. - 1 weapon, the Linear Magnetic Induction gun, done. - A brain unit? I was hoping to make an officer to function as a backup brain, but it seems whenever any brain unit dies it's game over, major bummer. - Officer will have some extra kit, a welder for blasting through metal, and a foam sealant gun (added the foam gun.) -A mechanised unit or two, root around for the proposed sketch. Anyway, the EVA (extra vehicular activity) suit and the LMI gun are done. The suit is heavily armored with attachables. It's very top heavy but it can weather some punishment and has a nifty escape booster for quick acceleration. Jibbing for most of the front armor is in place, but I've still got a lot to do. Sprites for the legs and arms are stock coalition, with some recolor and beefing up. The LMI gun is a longer range carbine type weapon. It's relatively beefed up and sealed for use in any environment, including vacuum. It's essentially a mini version of the railgun turret I made way back. Don't be afraid to let rip at full fire rate. Best results when you aim, headshots are very nasty. So anyway, feedback's welcome!
Attachments:
File comment: Another shot of the EVA suit, notice that escape booster coming in handy for more than just jumping.
CC - EVA assault.gif [1.67 MiB]
Downloaded 210 times
File comment: Current version.
Transients.zip [358.11 KiB]
Downloaded 260 times
Last edited by AaronLee on Wed May 14, 2008 9:01 am, edited 2 times in total.
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Mon May 12, 2008 10:33 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: The Transients - WIP Thread
I like it, will it come with a huge-ish mech cyborg thingy?
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Mon May 12, 2008 10:35 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Transients - WIP Thread
I already like it. Try not to overpower em, though. That's my only request.
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Mon May 12, 2008 11:35 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: The Transients - WIP Thread
Looking nice, but I think the legs should be a bit bulkier.
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Tue May 13, 2008 2:18 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: The Transients - WIP Thread
Mwahaha, I loved the way he killed that robot.
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Tue May 13, 2008 3:16 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: The Transients - WIP Thread
Lol fat astronauht. I like the concept and I was doing the same until my hands became posessed by the satan himself but you tend to make your weapons really low powered. If you really are going for this one-all-around-gun concept, make it... have that kick in its power and balance. A good example of such weapon could be a rifle that has a decent firing rate, a nice long zoom, a fairly large clip (10-20 shots) and the power of the payload itself is quite powerful enough to atleast gib a coalition soldier in 1-3 shots completely. And all that capped with a 2.5-3 sec reload.
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Tue May 13, 2008 4:37 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Transients - WIP Thread
That sounds way overpowered, just like every weapon in the AAL pack haha.
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Tue May 13, 2008 4:58 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: The Transients - WIP Thread
I really like him. He looks bad in the robot.gif but I love him in the other gif.
Especially his visor.
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Tue May 13, 2008 5:06 pm |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: The Transients - WIP Thread
Glad I've gotten a good reception with the fatstronaut. I think I'll be keeping this design with some lightening of the armor and weight as a basic version.
@Krumbs: and it gibs, too! I'm hoping all the actors I make for this mod have that kind of destructability instead of just high health, so you can actually chip away at them if you hit them enough in one place.
I'm a bit torn on what to do for the higher end clone. I attached a couple of grabs of the different actors I have. I'd like to know which of the two other actors you guys want to see as the higher end version. The pointy helmet guy was the original but I ended up doing a redesign when I decided to do two versions.
@Numgun: ppik's put up a valid point. that said, the weapon isn't quite to my liking. I think I'll make it more ooph and less sharpness. I may also increase the clipsize and reload time. This is really meant to be on par with the stock weapons. When I wanted to do one gun, I didn't mean for it to be the be all end all gun, I just wanted it to compliment and work with the existing weapons.
Okay, long winded rant over. I also decided to attach a sketch of my proposed mech' unit. It's a powered armor vehicle designed for hostile climates and environments. It gives the pilot heavy armor protection, increased strength and mobility. I intend to make it break up just as intricately as my EVA armor.
Last edited by AaronLee on Wed May 14, 2008 7:55 am, edited 1 time in total.
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Wed May 14, 2008 3:23 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Transients - WIP Thread
Honestly I really like this guy. There's an actual clone inside a SUIT, when you look down you actually see his head. Well done and good use of the transparent helmet. This guy definitely does take a good beating before he goes down, too.
The rifle could use less sharpness I agree.
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Wed May 14, 2008 3:52 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: The Transients - WIP Thread
I think that the first engineer suit is better, and that engineer suit B should be turned balck with a lil glow for the purpose of "stealth" stuff. (that being said these guys remind me alot of the Tau's stealth suits, good job!)
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Wed May 14, 2008 4:51 am |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: The Transients - WIP Thread
@ Wutang: How about a death squad instead:
Attachments:
File comment: Skull helmet
PlateFrontD.bmp [1.62 KiB]
Downloaded 45 times
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Wed May 14, 2008 8:03 am |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: The Transients - WIP Thread
Ok, added a foam sealant gun, mostly complete. This compact system dispenses catalyzing sealant foam designed to seal breaches in otherwise spaceworthy hulls. It hardens rather quickly, which means it's a great way to waylay enemies or even smash them to death (I've done it a dozen or so times ) I'm intending to make this function like a poor man's concrete gun, as it's technically free (comes with the engineer.) I've gotten the behavior as fine-tuned as I can so a little bit of uppetyness will have to be excused until sticky particles get instituted. I still need to add the arc-welder and then I'll have a complete kit for the engineer. I updated the old attachment, so help yourselves. Anyway, I'm tired, have fun, g'night.
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Wed May 14, 2008 9:07 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Transients - WIP Thread
Wow, these look great! Space suits are so unappreciated...
Totally gonna try it.
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Wed May 14, 2008 12:00 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: The Transients - WIP Thread
Death squads entice wutang...I am pleased with your sprite as well.
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Wed May 14, 2008 12:20 pm |
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