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 Deadly Cortex Command is back in production! 
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Deadly Cortex Command is back in production!
I'll keep this short, but I am developing Deadly Cortex Command 2.0. For those who don't know, DCC 1.0 was a mod I made back around... build 17 or so. It took the normal enemies and transformed them into something much more difficult. I mean really, when was the last time you actually found Cortex Command Challenging? In this release, I thought it would be awesome to use some existing actors and weapons from other mods and combine them into a force that attacks you. So instead of fighting robots clones and dummies, you will be fighting Darklones and Crobos. It makes the game much more challenging and forces you to adapt and use sneaky tactics to kill the enemy. Of course, to use other modders content I must get their permission to release it publicly. When the mod is finished, I will ask the original makers of the Crobos and whatnot to see if they are okay with me releasing it. Stay tuned for updates, expect a release early this week.

List of the stuff in the 2.0 release:

-Enemy Darklones
-Enemy Crobos
-Some of my own modifications to the enemy actors, dorpships, and weapons.
-The enemies have a variety of deadly weapons at their disposal
-1-3 new maps made for DCC 2.0
-Effectively better AI (giving the actors the tools they need to improve the AI they have)
-New Darklone and Crobo delivery system (not just dropships)
-More stuff


Sun May 11, 2008 7:31 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Deadly Cortex Command is back in production!
No Kloveska?


Sun May 11, 2008 7:33 am
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Post Re: Deadly Cortex Command is back in production!
venn177 wrote:
No Kloveska?


Hmm, I hadn't considered them, but I might be able to use them. I will play around with it a bit.


Sun May 11, 2008 7:35 am
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Post Re: Deadly Cortex Command is back in production!
Foogooman wrote:
venn177 wrote:
No Kloveska?


Hmm, I hadn't considered them, but I might be able to use them. I will play around with it a bit.

Make a mode with all of the strongest fair mods in it. Put the player through utter hell. >:3


Sun May 11, 2008 7:40 am
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Deadly Cortex Command is back in production!
and pre-place a brain with no starting funds and give em a digger!

They'd have to ambush a guy to take his weapons!! Stupid Idea, I just felt like getting in on the evil.


Sun May 11, 2008 9:03 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Deadly Cortex Command is back in production!
Add more Gore, Add more Debri, Add more Gibs!!!

And add in AAL, Kloveska, and [ Insert Name ], don't forget MrEvilPonies' Zombie Assault!

DCC 2 Will will succeed its predecessor!
And make the game harder.


Sun May 11, 2008 9:06 am
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Post Re: Deadly Cortex Command is back in production!
Foa wrote:
Add more Gore, Add more Debri, Add more Gibs!!!

And add in AAL, Kloveska, and [ Insert Name ], don't forget MrEvilPonies' Zombie Assault!

DCC 2 Will will succeed its predecessor!
And make the game harder.

Fixed.
AAL by themselves is overkill already.
AAL with others, you almost have no true chance at surviving.


Sun May 11, 2008 5:30 pm
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Data Realms Elite
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Post Re: Deadly Cortex Command is back in production!
My brother goes against Marines and MPAM. Though sometimes raped by variable speed explosives, ragnov beams, and Swords, he still nukes them back, as a Darklone, with Darklone explosives, not grenades!


Sun May 11, 2008 5:54 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Post Re: Deadly Cortex Command is back in production!
I hate bombs! I fight like a man on the battlefeild. My only companions are a bottle of whisky, and a machete. And I can hold of anything you throw at me.

Exept bombs!


Sun May 11, 2008 7:57 pm
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Joined: Wed Apr 30, 2008 3:26 am
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Post Re: Deadly Cortex Command is back in production!
Man, something like that would be great for people like me who fail at anything involving code.
Like I tried to change around the enemies this morning and just ended up *fruiting* everything up


Sun May 11, 2008 9:13 pm
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Post Re: Deadly Cortex Command is back in production!
O_o

All this sounds great, but I'm wondering would you balance it all to make it not mass random actor exploding rape and quite difficult


Sun May 11, 2008 9:34 pm
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Location: outside the shithole called the University in the Forest
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Post Re: Deadly Cortex Command is back in production!
Four words to make this so demonically hard you will burst into tears.
Dropships with eight doors.
'♥♥♥♥, more of 'em? Too bad, HAND GRENADE ♥♥♥♥! Yes, almost a thousand ki-' then splat! Splat again! All of the defenses are wiped out by those orange curves of metal, and when you try to order more, kaboom! More of the boomerangesque bits of bedlam.


Sun May 11, 2008 10:01 pm
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Data Realms Elite
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Post Re: Deadly Cortex Command is back in production!
I recommend Setting up an array of Pulse Lasers, and Mass Lasers, and Well-Gaurded Charge Ups, use Arwing N4 with C-Bombs, and S-Bombs, Marine Slgs/Cnrs w/ a Cannon/Slug Rifle, GA-MG, Avenger, VPC-H, Exor2, for survival!


Sun May 11, 2008 10:32 pm
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Post Re: Deadly Cortex Command is back in production!
Krumbs wrote:
I hate bombs! I fight like a man on the battlefeild. My only companions are a bottle of whisky, and a machete. And I can hold of anything you throw at me.

Exept bombs!


yeah, bombs are ftl. real men headbutt/body slam his enemies. i fight with one weapon-my body.


Mon May 12, 2008 4:23 am
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Post Re: Deadly Cortex Command is back in production!
Krumbs wrote:
My only companions are a bottle of whisky, and a machete. And I can hold of anything you throw at me.
Exept bombs!

sig'd
Image


Mon May 12, 2008 4:54 am
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