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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Foot offset, can't get them to move  
					
						I've some across another problem an actor I'm working on. I've got all the limps lined up and everything, except his whole body is about 5 or 6 pixels above his feet. I haven't looked into that much yet, but I thought I saw something about atomgroups affecting the feet and hand positions. I don't wanna start fiddling with that yet, though. When I tried playing with the numbers for foot offset in the lines where they're attached the the legs, it didn't do anything at all. Should I just be moving everything else down to compensate or am I missing a variable? 
					
						
  
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			| Tue Mar 04, 2008 3:15 pm | 
			
				
					 
					
					 
				  
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				 Lord Tim 
				
				
					 Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						What you want to do is mess with the parent offsets in stuff. I'm pretty sure that that is what changes the actual positions. 
					
  
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			| Tue Mar 04, 2008 3:54 pm | 
			
				
					 
					
					 
				  
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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						You mean the parentpoffset for the foot in the "addactor = leg" instance, right?
  Foot = Attachable 		CopyOf = Peter BG Foot 		ParentOffset = Vector 			X = -5 			Y = 4
  Cause for some reason no matter what I put in there, it doesn't affect the feet at all. And when I tried changing the parentoffset in the "addactor = aHuman" for the legs, it keep the feet in the same spot relative to the legs. 
					
  
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			| Tue Mar 04, 2008 7:44 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						You should be changing the parent offset under the leg code. (just in case you aren't or something)
  And remember: If all else fails, change the sprite offset. 
					
  
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			| Wed Mar 05, 2008 12:44 pm | 
			
				
					 
					
					 
				  
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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						Dammit, I changed something last night when my internet was down and I don't remember what it was. But now my guys feet are fixed but he not touching the ground.
  It might've been the jointoffset I was playing with
  Edit: Oh, i was wondering if maybe there might be another file somewhere that's superseding the one I'm editing somehow when the mod loads. Like in the temporary program data. I was having problem before with files in: "C:\Users\Jeff\AppData\Local\VirtualStore\Program Files\Cortex Command", but I've cleared that crap a couple times and there isn't anything in there for my mod folder. Anywhere else I could try looking on the comp? 
					
  
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			| Thu Mar 06, 2008 4:26 am | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						I have no idea why he's not touching the ground, I haven't dared to touch actors yet.
  And could you rephrase that please? It didn't make much sense. 
					
  
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			| Thu Mar 06, 2008 8:31 am | 
			
				
					 
					
					 
				  
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				 No_0ne 
				
				
					 Joined: Wed Feb 14, 2007 5:37 am Posts: 350
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						Winterous wrote: \If all else fails, change the sprite offset. Don't do that, it'll completely screw up all the other offsets.  
					
  
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			| Thu Mar 06, 2008 3:05 pm | 
			
				
					 
					
					 
				    
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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						Like his feet are correctly place relative to his body, but he's not touching the ground. He walks like 5 pixels too high. 
					
  
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			| Fri Mar 07, 2008 5:36 am | 
			
				
					 
					
					 
				  
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				 tosty 
				
				
					 Joined: Fri Sep 21, 2007 4:45 am Posts: 324
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						you have to change the atom groups y values to make him touch, the feet don't actually touch the ground, it like an invisible skeleton of the guy that dose, just imagine the sprites as his cloths. 
					
  
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			| Fri Mar 07, 2008 6:21 am | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						oooooohh... THAT'S what they are... 
					
  
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			| Fri Mar 07, 2008 7:01 am | 
			
				
					 
					
					 
				  
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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						Aren't all the atomgroup settings in a different file (can't cheack, @ school)? Like I'm gonna have to make an entirely new atomgroup intance or something, right? 
  I guessed that might be it, but someone said somewhere that messing with the numbers would screw up his walk path so I didn't want to touch them. 
					
  
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			| Fri Mar 07, 2008 7:12 pm | 
			
				
					 
					
					 
				  
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				 Kowie654 
				
				
					 Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						Why don't you just use Azukkis templates see if you can mabey get it fixed by editing that 
					
  
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			| Fri Mar 07, 2008 8:15 pm | 
			
				
					 
					
					 
				  
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				 DrBlack 
				
				
					 Joined: Tue Feb 19, 2008 7:43 pm Posts: 13
				 
				 
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				  Re: Foot offset, can't get them to move  
					
						That's just not how I roll, it'd feel like I was cheating. Plus I'd have to re-input all my data 
					
  
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			| Fri Mar 07, 2008 9:54 pm | 
			
				
					 
					
					 
				  
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