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 request: trap doors-read inside because this is confusing 
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post request: trap doors-read inside because this is confusing
is it possible to make doors swing out and kill the the actors? or do they all open when the actor is x feet in front?


Fri Feb 22, 2008 8:19 pm
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Joined: Fri Feb 16, 2007 7:45 am
Posts: 64
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Post Re: request: trap doors-read inside because this is confusing
Doors only open for the player that placed them (you)
In order for them to be opened by the enemy, you have to give possession of the door to the enemy. That way they wont "open" for you, but will "open" for [and onto] your enemy.

[And yes, doors that collide with actors when moving will kill the actor... horribly. in fact, anything that moves and collides with an actor will kill them.]


Fri Feb 22, 2008 10:37 pm
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Joined: Fri Feb 22, 2008 9:53 pm
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Location: Station orbitting Phobos
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Post Re: request: trap doors-read inside because this is confusing
So essentially would it be theoretically possible to construct a door that when placed belongs to your enemy, and its trigger range is 1.. when they step on it it catapults them across the screen at 100 velocity <.<


Sat Feb 23, 2008 4:41 am
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Joined: Sun May 13, 2007 8:50 pm
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Post Re: request: trap doors-read inside because this is confusing
Yes, But due to glitchy door-actor collisions, The actor would either EXPLODE or have absolutely NOTHING done to it, Most likely explosion.


Sat Feb 23, 2008 5:55 am
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Joined: Fri Feb 22, 2008 9:53 pm
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Post Re: request: trap doors-read inside because this is confusing
Damn, another idea down the drain..


Sat Feb 23, 2008 6:03 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: request: trap doors-read inside because this is confusing
Just attach an emitter to the door.


Sat Feb 23, 2008 6:04 am
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: request: trap doors-read inside because this is confusing
I thought you meant doors that only opened when you stood on top.
:V


Sat Feb 23, 2008 8:52 am
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