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 Old Modding Templates, B19-20. 
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Joined: Tue Feb 06, 2007 7:36 am
Posts: 460
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Damn it man, just make it so that the gun loads into CC. Because at the moment if I just remove the change this name things it wont load into CC all I am trying to do I get the gun to load so that I can test the sounds and tweak the firing rate and stuff then I will worry about the damn instance names later. Don't make me go angry German kid on your ass!


Thu Mar 01, 2007 12:36 am
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Joined: Tue Feb 06, 2007 7:36 am
Posts: 460
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Sorry, I got it to work now I never got what you were saying before.

Anyways, how about a grenade template?


Fri Mar 09, 2007 7:17 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Due to a slight break in my laziness, there is a new template available.

Note to self: Do this more often.


Mon Mar 12, 2007 10:09 pm
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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at first, i really didnt get your idea. now that i have created an actor, i see why tis is so useful. this means you dont have to pull the code out of the game
or hack someone elses mod.
your a good person.
its also good if you are modding something not many people mod, like a new rocket or something.


Wed Mar 14, 2007 5:06 am
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Joined: Mon Dec 04, 2006 5:45 am
Posts: 15
Location: in ur base killin ur guyz
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im using this to make a ghost and theres an error that says failed to open included data file is ghostman.rte/index.ini at line 2 is there something i messed up in the ini? :???: here it is





DataModule
IncludeFile = .rte/Materials.ini
IncludeFile = .rte/Effects.ini
IncludeFile = .rte/Gibs.ini
IncludeFile = .rte/Actors.ini


Thu Mar 15, 2007 9:26 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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chao9111 wrote:
im using this to make a ghost and theres an error that says failed to open included data file is ghostman.rte/index.ini at line 2 is there something i messed up in the ini? :???: here it is





DataModule
IncludeFile = .rte/Materials.ini
IncludeFile = .rte/Effects.ini
IncludeFile = .rte/Gibs.ini
IncludeFile = .rte/Actors.ini



Yes.

See where it says .rte? You have to fill that in with the name of your folder.


Thu Mar 15, 2007 9:27 pm
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Joined: Mon Dec 04, 2006 5:45 am
Posts: 15
Location: in ur base killin ur guyz
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oh! :!: thank you very much

Posted after 6 minutes 18 seconds:

ooooh yay another error this is my fidst mod and im not to fast at learning this is the error this time





failed to load datafile object with following path name

.rte/images/jetpackflash000


Thu Mar 15, 2007 9:35 pm
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Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
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you should change all .rte/somethinghere/lolasprite000.bmp lines to the folder it is located in


Thu Mar 15, 2007 9:37 pm
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Joined: Mon Dec 04, 2006 5:45 am
Posts: 15
Location: in ur base killin ur guyz
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but its just a bmp file i looked at other mods and there the same i dont see whats to change :(


Thu Mar 15, 2007 9:42 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Everywhere in the file where it says ".rte", you HAVE to put in "YOUR MOD FOLDERNAME.rte"

EVERYWHERE.


Thu Mar 15, 2007 9:43 pm
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Joined: Mon Dec 04, 2006 5:45 am
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Location: in ur base killin ur guyz
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BUT theres no .rte in it


Thu Mar 15, 2007 9:44 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Then you need to put an .rte in it.


Thu Mar 15, 2007 9:50 pm
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Joined: Mon Dec 04, 2006 5:45 am
Posts: 15
Location: in ur base killin ur guyz
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so infront of the bmp i should put ghostman.rte?

so it should be ghostman.rtejetpackflash000.bmp?

sorry for all the trouble by the way


Thu Mar 15, 2007 9:55 pm
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Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
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Why don't you just upload the mod so far, and I'll try to fix it.


Thu Mar 15, 2007 10:01 pm
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Joined: Mon Dec 04, 2006 5:45 am
Posts: 15
Location: in ur base killin ur guyz
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oh thank god i was waiting for you to say that but uhh...how do i put the mod in :-(

btw can you also make all the limbs and such white?


Thu Mar 15, 2007 10:05 pm
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