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 Crobotech .gifs [updated 13th May] 
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Joined: Mon Mar 26, 2007 1:15 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
actually it's more balanced than it looks =D

the damaging range of the explosions is quite small so it's very difficult to do damage to a flying target. It's best used against slow moving targets or large groups.


Mon Mar 17, 2008 8:34 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
I mean uber in a good, creative way, not overpowered or unoriginal.
Kinda like the first lazer anyone ever modded.


Mon Mar 17, 2008 8:40 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
Does this shoot explosives that attach to the actor when they hit or slow moving tracers?


Mon Mar 17, 2008 9:46 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
wutangfan1990 wrote:
Does this shoot explosives that attach to the actor when they hit or slow moving tracers?


It's probably just like The Slingshot that Fat Zombie made.


Mon Mar 17, 2008 10:03 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
I came. ESPECIALLY AT THE CROBO-LASER-SINGULARITY RIFLE SNIPING.


Mon Mar 17, 2008 10:06 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
my heart stops for a beat when i saw the top of this post. HOLY !@#$. your modding skills are near unrivaled.


Tue Mar 18, 2008 1:28 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
Could you elaborate on what is left to be done bubs?


Tue Mar 18, 2008 2:53 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
I haven't really decided yet, it just doesn't feel ready.

I guess the things that definitely need to be made are a new actor based on the old MK3, a couple of weapons for the walking tank crab, my other dreadnaught style acrab and a few more standard weapons. I guess I really need a dropship/rocket of some sort too, the old rocket doesn't really fit with the new look.

I don't want to talk about my more experimental ideas in case I can't get them to work.

I'm currently working on the sounds for the laser, I've got the firing and explosion sounds about right, just the charge up and beep sound for the reload I'm working on now.


Tue Mar 18, 2008 3:33 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
I have some relode sounds you might like, i also have a click sound, but its not to good.

Feel free to use.


Attachments:
Sounds.zip [31.32 KiB]
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Tue Mar 18, 2008 5:57 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
Hurry up TO CONTAIN COMMUNIST THREAT!


Tue Mar 18, 2008 7:19 pm
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Data Realms Elite
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
C-tron wrote:
Hurry up TO CONTAIN COMMUNIST THREAT!

Wrong topic? Seriously, this happened to me once, emphasis on once.


Wed Mar 19, 2008 12:15 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
No, it's a meme now. Like "for great justice" except we know who started it.


Wed Mar 19, 2008 12:25 am
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
I must say, the new lazer is quite impressive, but the effects look like ♥♥♥♥, instead of plain red lines and red squigglies why not give them a glow or something at least.


also, some kind of plain ol cannon fodder grunt crobo like the mk2 would be nice.

and the assault rifle could use a new look.


Fri Mar 21, 2008 10:20 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
Data should honestly make Crobo's, AAL, and ect. standard. The effects would really make the game appealing.


Fri Mar 21, 2008 10:24 pm
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Post Re: Crobotech .gifs [updated 17th March - 5:50am GMT]
NeoSeeker wrote:
why not give them a glow or something at least.


For the love of god no, The glowing blood is good and thats enough.


Fri Mar 21, 2008 10:25 pm
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