Caelas wrote:
Rocket launchers destroy heavy armor, a bolter desroys anything up to a dreadnaught, I would not consider it a rocket launcher. A rocket is a rocket, not a propelled slug, there is a difference.
Fine henceforth, bolter-rounds shall be known as NBMs (Nano-ballistic-missile)
any object which contains its own fuel, to continue in a single, NON-GUIDED direction, is, regardless of size, mass, or payload, a BALLISTIC MISSILE, no if's ands, or butts, yes, its a bullet, Yes, its a missile,
ITS A MISSILE-BULLET.
Nano-scaled, High-explosive, Armor piercing, rocket propelled bullet.
now drop it.
Second post starts here.kamakazibob wrote:
Actually, if we want to get technical tau weapons are plasma and pulse based, . The only weapon that is non-pulse, for this discussion at least, based is the fusion blaster that is usually found on XV8 battlesuit and other heavy suits.
Particles, radiation, pulses, its all the same thing.
All energy, radiation, electricity, magnetism, there is one thing we know for a fact, is that they are all, sub-atomic, or sub-sub-atomic (wtf?) particles.
all a pulse means is that, rather than a constant stream, it is a single burst, a shockwave.
I intended on representing this like a shotgun, 20+ extremely small particles, of varying mass and sharpness, for different levels of penetration, with 0 spread. Unfortunately, then we get into a problem with GibImpulseLimit or whatever it is now. It instantly kills dropship engines and such that way, regardless of how weak they are.
IF ANYONE is a physics geek, please, help explain the details of how a non-laser, energy based weapon, would work, without being trillions of weaker hits. For the sake of everyone else, please do it as a PM
kamakazibob wrote:
And if were are talking fluff then the Necron weapons DO NOT flay in a blink of an eye but within multiple seconds.
Did I say in the blink of an eye? I was planing on making it hit multiple times per round, to spread out the effect. regardless of a blink of an eye, or a few seconds, its still a 1-hit kill, which was the point i was making.
Edit -oops, i did say a fraction of a second. If you thought my comment on the MD Device from enders game meant in the blink of an eye, read the book, it took a while.
kamakazibob wrote:
Energy weapons in the 40k universe see to have a magical ability to dissipate as well, or at least be absorbed into an object much like a normal projectile, minus the whole melting thing. I do believe that this is explaind somewhere as it is because the frequency of the energy weapons, but don't quote me on that.
Though Miles is correct on one thing... A bolter is pretty much a micro rocket launcher...
actually, energy weapons in general, fiction or otherwise, have the 'magical ability to dissipate'
Look at the large hadron colider, if it creates dosens of black holes, they'll re-absorb eachother, get bigger, cause a small disturbance, and dissipate, all in the blink of an eye.
which makes absolutely no sense, a black hole isn't just a gravity well, its a mass of super-dense particles, crammed together, to form a gravity well. How does that just dissipate into nothing?
Over-all, we're getting into huge physics debate, over how to make a FICTIONAL, SCI-FI, DOESN'T ACTUALLY EXIST weapon, into a VIDEOGAME, modded by middleschool to finished highschool, kids.
its a little overdramatic.
also everything I thought, was an idea that poped into my head, and i said 'no that wouldn't work in game' and havent made it yet.