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 Warhammer 40k Actors and corresponding weapons. 
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Joined: Wed Mar 28, 2007 2:51 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
This is getting pointless now.
If you want to fill your thread up with "what is a bolter" discussion you should request it be moved. I won't bother listing Kraken, Hellfire, Dragonfire or Vengeance type bolts because THAT IS NOT IMPORTANT.
Nor are the different types of bolter (Stalker pattern ect) or whether is should leave a trail of fire... Make the darn thing how you want it!

Btw, a rocket Launcher and a RPG (rocket propelled grenade) are two different things.


Sat Sep 20, 2008 11:58 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
I POSTED PIEZO'S GRIP, convert please.


Sun Sep 21, 2008 12:18 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
RedSarge wrote:
Btw, a rocket Launcher and a RPG (rocket propelled grenade) are two different things.
Actually a "rocket launcher" and an RPG are essentially the same thing.

I think what you mean to say is that a "guided missile" is different from a "rocket launcher/RPG." Those are two distinct things. A guided missile is--well--guided. A rocket launcher or RPG is rocket-propelled, but perhaps not guided. Even a "guided missile launcher" falls under the umbrella of "rocket launcher."

So, a missile launcher and an RPG are both types of "rocket launchers," but an RPG and a missile are different.

End /k/ lesson.


Sun Sep 21, 2008 1:25 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Caelas wrote:
Rocket launchers destroy heavy armor, a bolter desroys anything up to a dreadnaught, I would not consider it a rocket launcher. A rocket is a rocket, not a propelled slug, there is a difference.


Fine henceforth, bolter-rounds shall be known as NBMs (Nano-ballistic-missile)

any object which contains its own fuel, to continue in a single, NON-GUIDED direction, is, regardless of size, mass, or payload, a BALLISTIC MISSILE, no if's ands, or butts, yes, its a bullet, Yes, its a missile,

ITS A MISSILE-BULLET.

Nano-scaled, High-explosive, Armor piercing, rocket propelled bullet.

now drop it.

Second post starts here.

kamakazibob wrote:
Actually, if we want to get technical tau weapons are plasma and pulse based, . The only weapon that is non-pulse, for this discussion at least, based is the fusion blaster that is usually found on XV8 battlesuit and other heavy suits.

Particles, radiation, pulses, its all the same thing.

All energy, radiation, electricity, magnetism, there is one thing we know for a fact, is that they are all, sub-atomic, or sub-sub-atomic (wtf?) particles.

all a pulse means is that, rather than a constant stream, it is a single burst, a shockwave.

I intended on representing this like a shotgun, 20+ extremely small particles, of varying mass and sharpness, for different levels of penetration, with 0 spread. Unfortunately, then we get into a problem with GibImpulseLimit or whatever it is now. It instantly kills dropship engines and such that way, regardless of how weak they are.


IF ANYONE is a physics geek, please, help explain the details of how a non-laser, energy based weapon, would work, without being trillions of weaker hits. For the sake of everyone else, please do it as a PM


kamakazibob wrote:
And if were are talking fluff then the Necron weapons DO NOT flay in a blink of an eye but within multiple seconds.

Did I say in the blink of an eye? I was planing on making it hit multiple times per round, to spread out the effect. regardless of a blink of an eye, or a few seconds, its still a 1-hit kill, which was the point i was making. Edit -oops, i did say a fraction of a second. :P

If you thought my comment on the MD Device from enders game meant in the blink of an eye, read the book, it took a while.

kamakazibob wrote:
Energy weapons in the 40k universe see to have a magical ability to dissipate as well, or at least be absorbed into an object much like a normal projectile, minus the whole melting thing. I do believe that this is explaind somewhere as it is because the frequency of the energy weapons, but don't quote me on that.

Though Miles is correct on one thing... A bolter is pretty much a micro rocket launcher...


actually, energy weapons in general, fiction or otherwise, have the 'magical ability to dissipate'

Look at the large hadron colider, if it creates dosens of black holes, they'll re-absorb eachother, get bigger, cause a small disturbance, and dissipate, all in the blink of an eye.

which makes absolutely no sense, a black hole isn't just a gravity well, its a mass of super-dense particles, crammed together, to form a gravity well. How does that just dissipate into nothing?




Over-all, we're getting into huge physics debate, over how to make a FICTIONAL, SCI-FI, DOESN'T ACTUALLY EXIST weapon, into a VIDEOGAME, modded by middleschool to finished highschool, kids.

its a little overdramatic.


also everything I thought, was an idea that poped into my head, and i said 'no that wouldn't work in game' and havent made it yet.


Sun Sep 21, 2008 6:08 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
Is anyone converting Piezo's guns?


Mon Sep 22, 2008 1:31 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
I'm trying, I'm learning how to code and I think I'm getting better.


Mon Sep 22, 2008 5:07 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
How goes the conversion?


Thu Sep 25, 2008 1:34 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
I'm sick. So my mom says I can't be on the comp for more than an hour at a time. I tried using the instaconverter but it doesn't work. If anyone WANTS to do it feel free.


Sat Sep 27, 2008 1:54 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Good news guys, I found the space marine.


Mon Sep 29, 2008 5:14 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
He is blue... StarMarines are dark red as default.


Mon Sep 29, 2008 5:13 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
grenade wrote:
He is blue... StarMarines are dark red as default.

No offense, but youre a ♥♥♥♥ moron.
Theyre the WARHAMMER 40K MARINES, you dolt. You know, the ones that ARENT complete copies made by Blizzard?
Sorry about that, but that kind of ignorance really gets me pissed.


Mon Sep 29, 2008 8:20 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
@grenade: Even if they were by default red, would it matter?
@CommanderCool: He's not that old. Please don't be too harsh. :)


Mon Sep 29, 2008 8:39 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
BUT HE SAID NO OFFENSE!!!!

Yeah seriously, just tell him they are space marines.
*cough cough* Blizzard copied *cough cough*


Tue Sep 30, 2008 7:09 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Those what you posted are UltraMarines.I'd prefer BloodRavens.


Tue Sep 30, 2008 8:24 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Ultramarines are more of the norm than Blood Ravens.
Dont like it? Recolour the sprites yourself if you want it that badly.


Tue Sep 30, 2008 5:09 pm
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