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 MPAM - AAL heavy unit 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: AAL Mecha - MPAM
---Huzzah, post removed.


Last edited by numgun on Sat Dec 15, 2007 4:02 am, edited 1 time in total.



Tue Oct 02, 2007 8:13 am
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Joined: Sat Jun 23, 2007 9:16 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
Hey why does it have a head?


Tue Oct 02, 2007 12:24 pm
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Joined: Thu Sep 27, 2007 8:13 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
Ok, I like this mech.
It's big enough to not actually need a weapon to kill... it can just walk over things :grin:


Tue Oct 02, 2007 12:45 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
MrEvilPoni wrote:
Hey why does it have a head?


I made one for it, cute aint it? And its also there incase the arms and the head have some relation in this problem.

And whaddaya know, they both flip like that.

Seriously guys, I need help on fixing this bastard, I have no idea how the whole arm-head-idle-rotation-thing works.


Tue Oct 02, 2007 12:54 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
well the head was easy to fix. The arms... Well they are ♥♥♥♥'d up.


Tue Oct 02, 2007 1:02 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
What? You fixed the head? Please post the parts of the code that made the head come into place or just post the whole bundle! :D


Tue Oct 02, 2007 1:18 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
to fix the arms set the joint offsets to -1 but now you have to fix your arm offsets it it all works :grin:


Tue Oct 02, 2007 2:56 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
This thing is a MONSTER! It survived my suitcase nuke :o (barely)!
Why does it have a head? Now it feels a bit too much like an anime mech...
EDIT:
It should have a droppod, this is my sketch of it...


Wed Oct 03, 2007 8:34 am
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
Eh... dont you guys like the head?

Anyways GIGANTIC THANKS to BlipFlip, he got the offsets fixed so no need to worry about that and now I can move onto the thruster pack, gibs and other effects and the tweaking part.

As for the delivery...



DRAW AND POST A PIC OF A DROPSHIP/DROP POD YOU'D LIKE SEE THIS DUDE POP OUT FROM.
ITS GOTTA BE BIG, ARMOURED AND HAVE NICE DETAILS.
LINKS TO OFFSITE SCETCHES AND OTHER PICS ARE HIGHLY WELCOME.


[/allcaps]


Btw, Ill add a poll wether to keep the head or remove it. Vote on it once I get up.


Wed Oct 03, 2007 1:54 pm
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Post Re: AAL Mecha - MPAM (Page 4 - **** up Alpha)
numgun wrote:
Eh... dont you guys like the head?

Anyways GIGANTIC THANKS to BlipFlip, he got the offsets fixed so no need to worry about that and now I can move onto the thruster pack, gibs and other effects and the tweaking part.

As for the delivery...



DRAW AND POST A PIC OF A DROPSHIP/DROP POD YOU'D LIKE SEE THIS DUDE POP OUT FROM.
ITS GOTTA BE BIG, ARMOURED AND HAVE NICE DETAILS.
LINKS TO OFFSITE SCETCHES AND OTHER PICS ARE HIGHLY WELCOME.


[/allcaps]


Btw, Ill add a poll wether to keep the head or remove it. Vote on it once I get up.

the head and arm problems are both offsets,
which one i'm not sure,

as for the head,
I like it and I don't like it.

I Don't like that you can get a freak head-shot on a mech, when the pilot is in the BODY, if any pilot exists.
if you set the head to GetsHitMO=0 there would be the problem that it doesnt colide, then it would go through the roofs of stuff.

if you want a head, without headshots,
make it part of the body,
If you want headshots, leave it how it is.


Wed Oct 03, 2007 6:06 pm
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Post Re: AAL Mecha - MPAM (DESIGN AN ENTRY CRAFT KTHX)
Meh.

edit: I dunno.. Add details or something, it's 1:30AM here.. =p

EDIT: Okay, that didn't make any sense, I'm back after a refreshing shower for about 2 minutes.. Anyways, I'll add armor and details tomorrow at school :P


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Wed Oct 03, 2007 6:19 pm
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Post Re: AAL Mecha - MPAM (DESIGN AN ENTRY CRAFT KTHX)
Miles: I wasnt really going to make the head gibbable at all.
Its just like the body, takes in the damage.

The legs, BG arm, jetpack and the body are the parts i want to make gibbable.

So its going to be a fighter to the end with only the Body, head and the arm with which it epicly points the gun at the last enemy on the field.
Good solution eh? I personally dont like my mecha's head being blow off.
Since there is a pilot inside the thing, so yeah...

Tyrozard: Thats what I need, I like some parts of the design quite alot and I might just use that design/style. Thanks, more suggestions are still welcome anyways!

Btw, The Offsets are no more a worry, they are fully fixed.


Wed Oct 03, 2007 7:20 pm
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Post Re: AAL Mecha - MPAM (DESIGN AN ENTRY CRAFT KTHX)
Well, What parts don't you like? I'll redraw, it doesn't take that long anyways. >.>

And you never have a definite answer do you? Might add it in, Might do that, Might think about it.
:P


Wed Oct 03, 2007 11:43 pm
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Post Re: AAL Mecha - MPAM (DESIGN AN ENTRY CRAFT KTHX)
First post =3

Anyway... why a simple dropship or a drop pod?
(sorry about the pic, was made in 30 sec in paint)
Image
The yellow parts is the droppod parts
The orange part is the mecha

When the droppod is released, look like normal, but when you activate the middle part gibs into the actor itself =D. The rest just turn into things that I don't know the name


Thu Oct 04, 2007 1:42 am
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Post Re: AAL Mecha - MPAM (DESIGN AN ENTRY CRAFT KTHX)
hey numgun, could i get a download for the aal bomb pack? i wasn't able to download it when it was up. :cry:
thanks.


Thu Oct 04, 2007 3:25 am
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