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 Warhammer 40k Actors and corresponding weapons. 
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Caelas wrote:
Implosion sounds tasty. Send me the sprite when it is done, I wanna see how cool it is!


I haven't come up with any sprites or code yet, I've been busy bickering with people in the appartment,

However, when I said 'implosion' I only meant it would 'explode' with negative mass shrapnel to implode everything it hits, so it would pull things to it rather than send them away.


And I need to ask you, are we going by game-stats or flavour-text

for example, in the flavor text, the bolter should be more devistating, but be heavier, and more expsnive to keep using, and would be loud when it fires, whereas the pulse riffle should be light, fast, but weaker,

but in its game-stats, the pulse riffle is better (st5 ap5? i don't remember off hand and i'll have to grab the book, but i'm on the way out the door)



I just need that clarified, because if its by the flavortext/fluff/background info, the necron weapons would almost instant kill EVERYTHING including tanks.


Fri Sep 19, 2008 12:40 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Yes its fluff based.


Fri Sep 19, 2008 1:22 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Caelas wrote:
Yes its fluff based.


Bolters, 'cron-weapons, meltas, and 80% of tau weapons, will all 1-hit kill just about everything,
except maybe the pre-existing dreadnaught (the dummy one)

A bolter-round to the stomache will leave arms and legs, from the elbo/knee and out, with a bloody smear inbetween,

a heavy bolter is like a mini RPG

any necron weapon flays things down to there sub-attomic particles like the MD Device from ender's game, in a fraction of a second,

tau weapons would keep flying to infinity, and ignore armor (Infinite sharpness?) because its balls of RADIATION, (its like a laser, or a maser, only radiation. A Raser?)

a lassgun would be like an infinitely long lightsaber.



This mod will do several things then.

1 It will be awesome
2 It will be hysterical
3 It will be true to the description of the weapons, while not being true to the battles
4 It will prove how over-powered the 40K universe is

and most importantly
5 It will be hysterical

I'll begin coding either in the morning (its 9PM here) or afternoon.




lastly, you do realize that this mod is going to require mod-specific weapons so that when you fire a necron tau, or eldar weapon, it wont fire untill infinity through the map untill there isn't one anymore,

also, if we don't make a special map, dreadnaughts, spacemarines, even certain orks, would actually sink into the ground from just standing around because of how heavy they would have to be.


Fri Sep 19, 2008 2:10 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Um miles, don't go overboard. A heavybolter is basically a bolter that has a huge case of ammuntion and shoots bigger shells, at a faster rate. A lasgun should be semi automatic or automatic, shooting a bolt of red laser. And don't make tau guns go on forever with infinite sharpness, one that is not correct, and two that will piss the whole forum off.

Good ideas otherwise.


Fri Sep 19, 2008 2:54 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Wow, this is sad. Just sad.
Durr... hurr... I shoot radiation.. So I must be raser!?

Do you even know anything about Warhammer 40k, Miles?
Good luck with your hysteria....

Hey, try to show a little respect. If you know someone is wrong, don't rub it in their face.

- Electro


Sat Sep 20, 2008 1:14 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Hello

Hope you dont mind if I did some changes to your bolter, that you released in your latest version. I was going to make it for personal use in the beginning, but decited to release it and see what you think about it. Most of the changes that I did was so that it whould be more bolter like, rather than a granade launcher.

Change list
- Still shoots explosive rounds, but damage is more closer to a bullet(So it can be fired from close range without hurting your self.)
- Bolter goes BOAM BOAM BOAM!!!!!1
- New bigger sprite
- Fully automatic, but has somewhat slowish rate of fire.


Sat Sep 20, 2008 9:56 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
RedSarge wrote:
Wow, this is sad. Just sad.
Durr... hurr... I shoot radiation.. So I must be raser!?

Do you even know anything about Warhammer 40k, Miles?
Good luck with your hysteria....


actually i've been playing for nearly a year, and the tau weapons, read there description, the stuff they shoot, is a micro fusion reaction, hence, radiation. well, radiation and energy.


Sat Sep 20, 2008 3:06 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
Actually, if we want to get technical tau weapons are plasma and pulse based, . The only weapon that is non-pulse, for this discussion at least, based is the fusion blaster that is usually found on XV8 battlesuit and other heavy suits.

And if were are talking fluff then the Necron weapons DO NOT flay in a blink of an eye but within multiple seconds.

Energy weapons in the 40k universe see to have a magical ability to dissipate aswell, or atleast be absorbed into an object much like a normal projectile, minus the whole melting thing. I do believe that this is explaind somewhere as it is because the frequency of the energy weapons, but dont quote me on that.

Though Miles is correct on one thing... A bolter is pretty much a micro rocket launcher...


Last edited by kamakazibob on Sat Sep 20, 2008 4:52 pm, edited 2 times in total.



Sat Sep 20, 2008 4:46 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
PIEZO'S BOLTERS.

(for conversion)


Sat Sep 20, 2008 4:49 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
Grrr, stop calling it a rocket launcher, even a micro one. They shoot bullets that have an explosive tip that go into the skin or earth or whatever, and has a little tiny explosion. TINY, like minute. It won't do anything to ayone nearby.


Sat Sep 20, 2008 5:12 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
A Bolter bolt is self propelled. ie it has a miniature engine built into it. once it leaves the Bolter the projectile becomes a miniature missile. I'm not saying it should act like one in the mod, but in 'reality' it is.

Dont start with me on warhammer fluff based or otherwise...


Sat Sep 20, 2008 5:20 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
kamakazibob wrote:
Dont start with me on warhammer fluff based or otherwise...

Lol, I know what you mean. Also Bolter = Missile, not bullet.
It is a Miniature rocket launcher, the Bolt is comprised of a miniature rocket engine, with the tip of the projectile housing a explosive core, this core detonates a fraction of a second after penetration of the target, exploding inside.

Bolters HAVE casings most of the time, WHY?
To house the inital propellant to "push" the bolt projectile out of the barrel, after this initial step the rocket engine kicks in. That is why a bolter has a disitinctive double explosion sound effect. Sort of like Boom-Whoosh/Crack/Ka-pow whatever sound you want.

Miles, the Tau are my second army since 2004. I understand there weaponry, fluff/background and technology. Pulse Rifle fires a charged, single particle ala PPC in Battletech. But believe what you want this isn't a Wh40k forum, otherwise someone might actually know what they're talking about.


Sat Sep 20, 2008 7:13 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
I have over 40 40k novels. I know my fluff man. And describing it as a rpg is incorrect. In no way is it a rocket propelled grenade.


Red Sarge stfu No, it doesn't make it a mini rpg. It shoots a slug, here is the wiki page. There is propellant but there isn't a trail of fire from the back of the slug.
http://warhammer40k.wikia.com/wiki/Bolter


Sat Sep 20, 2008 8:46 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
As quoted From the wiki page you linked.

"Bolter ammunition--called a 'bolt'--is a solid slug. Conventional solid slugs utilize a propellant charge contained in a casing that, when ignited, forces the bullet out of the barrel. In contrast, a bolt is self-propelled; It features its own integrated solid propellant which propels the bolt at high speeds, essentially acting like a miniature rocket."

Hence a minature rocket launcher.

"The standard boltgun ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival."

Im also done with this argument, as it has nothing to do with anything, actually.


Sat Sep 20, 2008 9:36 pm
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Post Re: Warhammer 40k Actors and corresponding weapons.
Rocket launchers destroy heavy armor, a bolter desroys anything up to a dreadnaught, I would not consider it a rocket launcher. A rocket is a rocket, not a propelled slug, there is a difference.


Sat Sep 20, 2008 10:06 pm
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