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Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
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But he has to finish it!
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Tue May 08, 2007 12:18 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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I need a sprite for the one the zombies are chasing.
Also its coming along very good.
You want to help then post or pm me with what you want put in. there is a list of stuff to do on the first page.
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Tue May 08, 2007 7:53 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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I think he should have a cut
and always be bleeding
but loosing no health
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Tue May 08, 2007 8:14 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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♥♥♥♥ i just played it with only the brain dude as a troop. ITS SO FUDGING HARD!
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Tue May 08, 2007 8:17 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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It would be
he might need a mod I'm working on at Arcnitech
I'll ask if it can be used
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Tue May 08, 2007 8:19 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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hay people what do you think about this
instaid of a jet pack most the characters have a weapon called jump which acts like a one shot at a time Kamikaze
This would be good because it stops people from just taping the jet pack to gain hight.
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Tue May 08, 2007 9:18 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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Yeah, coz I found out that the green clone can fly forever
originally, in DIRT times, it was a jump
the code is still there but I don't think it works
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Tue May 08, 2007 4:12 pm |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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Bump to get back up to the top.
But WE NEED MAP MAKERS!!!
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Fri May 11, 2007 4:10 pm |
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Mombasa
Joined: Tue Mar 06, 2007 12:21 am Posts: 355 Location: Florida: The Oil Capitol of the United States
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We should probably just wait until the next build....
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Fri May 11, 2007 5:14 pm |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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No
That way, nothing will happen until then
The most that's ever changed for mods is a few words
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Fri May 11, 2007 6:07 pm |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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Tumbleweed
or
BUMP!!
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Sat May 12, 2007 12:24 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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When are planning to release this mod?
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Sat May 12, 2007 12:32 pm |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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I think Elpo is waiting for a map maker
I happen to know that the gameplay is almost finished
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Sat May 12, 2007 1:26 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Release it!Release it!Release it!Release it!Release it!Release it!Release it!Release it!Release
Sorry about that its that this mod has taken so long it has to be great.You can make the maps later.
Last edited by Orindell on Sat May 12, 2007 7:34 pm, edited 2 times in total.
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Sat May 12, 2007 1:30 pm |
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RoflersUnited
Joined: Fri Apr 20, 2007 9:20 am Posts: 7 Location: In the RoflersUnitedHQ.
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CALM DOWN
Do you know a word I like to call, patience?
NO, they are waiting until it's DONE, gosh just wait.
Oh yeah, stop spamming too.
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Sat May 12, 2007 1:38 pm |
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