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 WIP - Turtle Mech 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: WIP - Turtle Mech
oh dudes come on, can't you just post your opinions about the mod instead of just starting a damn war? if you dislike each other so much just start a topic for that, or better yet just shut up, I don't care if you are ♥♥♥♥♥♥♥, mods or just idiots. I'm sick of going trough pages of idiotic coments that mean just as much as crap!
-takes a long deep breath-

i had an idea for the legs, is it possible to make the legs be like

ankle+foot->/\_body_/\

trough the limbs "walkpaths"?


Thu Nov 29, 2007 9:53 pm
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Post Re: WIP - Turtle Mech
^

I've never seen a newb so smart, listen to the guy.


Thu Nov 29, 2007 10:20 pm
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Post Re: WIP - Turtle Mech
I think this would be more plausible in B19 though, but it's a good idea.


Thu Nov 29, 2007 10:20 pm
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Post Re: WIP - Turtle Mech
I've tought of that to, seing that the crab actor seams to use(maybe, i don't know) this concept it would just be a matter of reusing the code, instead of spending hours on this thing that would be unusable on the new build that will come soon(i think)


Thu Nov 29, 2007 10:30 pm
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Post Re: WIP - Turtle Mech
yeah, all you = get back on topic plz.

do you like this colour scheme?


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Thu Nov 29, 2007 11:01 pm
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Post Re: WIP - Turtle Mech
There's a lot going on in that sprite.


Thu Nov 29, 2007 11:03 pm
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Post Re: WIP - Turtle Mech
...thats not a turtle.


Thu Nov 29, 2007 11:03 pm
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Post Re: WIP - Turtle Mech
Mr.X wrote:
...thats not a turtle.

..."thats" NOT the point, it's called a 'turtle' mech because it is similar in design, not because it is actually a turtle, maybe it should be called a sidewalker (you know, because it walks sideways).


Thu Nov 29, 2007 11:09 pm
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Post Re: WIP - Turtle Mech
If it walks sideways, Crab Mech is more appropriate.


Thu Nov 29, 2007 11:10 pm
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Post Re: WIP - Turtle Mech
TrouserDemon wrote:
If it walks sideways, Crab Mech is more appropriate.


I was gonna say that, but there are already going to be crab mechs in the next build, so it is kinda copy-ish.


Thu Nov 29, 2007 11:13 pm
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Post Re: WIP - Turtle Mech
But this works for this build.

Hence, pre-emptive strike.


Thu Nov 29, 2007 11:22 pm
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Post Re: WIP - Turtle Mech
Robolee, I applaud your effort, but could you
redo it just a bit so it doesn't have that very odd
organic look?

Also FoiL I can't make the legs level with the body
since the bottom of the "body" would scratch the
ground.


Fri Nov 30, 2007 1:11 am
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Post Re: WIP - Turtle Mech
zalo wrote:
Robolee, I applaud your effort, but could you
redo it just a bit so it doesn't have that very odd
organic look?

Also FoiL I can't make the legs level with the body
since the bottom of the "body" would scratch the
ground.


organic? really It's just rust, but eh, I will redo


Fri Nov 30, 2007 1:44 am
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Post Re: WIP - Turtle Mech
yay for copypasta!
what do yall think for a copy paste job?


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Fri Nov 30, 2007 4:16 am
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Post Re: WIP - Turtle Mech
now that would be pretty cool, a litle tripod looking, but without the third leg. thus uncopyish :grin: . but needs to be tweaked in the torso, a litle more like a terminator thing...

@zalo i didn't mean exactly like that, i meant more like the the modanater's sketch wich is realy good


Fri Nov 30, 2007 10:46 am
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