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 Evangelion actors 
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Joined: Fri Aug 10, 2007 1:30 am
Posts: 26
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Post Re: Evangelion actors
this mod seems amazing, and it will surely be made of win
hope you can get the offsets and the limbpaths :S
good luck, can't wait for it to come out~~


Wed Aug 15, 2007 10:47 pm
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Joined: Thu Nov 30, 2006 8:49 pm
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Post Re: Evangelion actors
We've almost got it now, most offsets are done, and we're working as fast as we can on the limbpaths... My guess is it will be out in a week or so.


Thu Aug 16, 2007 9:27 am
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Joined: Mon Nov 06, 2006 10:56 am
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Location: My command bunker
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Post Re: Evangelion actors
This gives base design so much potential... Build your own NERV HQ!


Thu Aug 16, 2007 1:39 pm
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Joined: Fri Jun 29, 2007 6:27 am
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Location: America
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Post Re: Evangelion actors
Yeah but you wont be able to freeze Evas or have a protype graveyard area.But we could have adam instead of a brain,And have it so he has very weak material so that when he is touched he is destroyed and he makes a huge explosian.THat would be like the animae.


Thu Aug 16, 2007 2:35 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Evangelion actors
I tried out the EVA rifle and it was pretty good.
Id make the bullets slighty more bright color and a bit more fatter. (particle count to like 3-7)


Thu Aug 16, 2007 3:42 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Evangelion actors
Actor offsets are not trial and error.

I have spent countless hours (4 or 5)
learning how do many of these offsets.

I once wrote a tutorial in Empyrical Labs on them.

But it appears that the most important part was
the most confusing and needed a diagram.

And let's just say, little knowledge of these "Limb Paths" have delayed
the Massive Clone from seeing the light of day.

So at the moment it is 94% functional.
He walks like he is crouched, and there
is probably nothing I can do about it.

I'm letting my mind run away in my words.


Thu Aug 16, 2007 4:09 pm
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Joined: Tue Oct 31, 2006 6:10 pm
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Location: at ze kopta!
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Post Re: Evangelion actors
The progress sounds great on this. Hope it turns out well!


P.S. Please Fix the crouching thing if you can.


Thu Aug 16, 2007 8:22 pm
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Post Re: Evangelion actors
I guess the EVA rifle's bullets have a low mass so we can test it, but once the EVA is ready, increase the mass, so it's really an EVA rifle, and not a "giant rifle for clones"
<,<


Thu Aug 16, 2007 9:18 pm
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Post Re: Evangelion actors
Very good Liam, you're the first person who figured that out. :P

Anyway, the EVA has pretty much halted to a stop until Data can help us... It seems CC just doesn't support huge actors, and Data is the one who knows the code best (duh) so we're gonna have to wait until he finds the time to help... Sorry guys, not much left we can do but wait.


Fri Aug 17, 2007 10:21 am
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Post Re: Evangelion actors
Just make sure you back it all up. I've witnessed many an awesome project be put away until tech upgrades only to be canceled due to being lost JUST when the tech upgrades arrive.


Fri Aug 17, 2007 12:54 pm
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Post Re: Evangelion actors
it IS possible...


Sat Aug 18, 2007 5:22 pm
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Joined: Wed Mar 28, 2007 10:51 pm
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Location: Exile in Siberia
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Post Re: Evangelion actors
Богом прокляты, this thread gives me nightmares.

Back on track, shouldn't the legs be thicker, or are they THAT thin?


Sat Aug 18, 2007 8:11 pm
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Post Re: Evangelion actors
They're humanoid, and the legs are pretty much the size they should be...


Sat Aug 18, 2007 8:27 pm
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Joined: Mon Nov 06, 2006 10:56 am
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Post Re: Evangelion actors
If you ever make a production model (the white ones without eyes) actor too, it'd be awesome to stage Asuka's final battle in CC.

Also,
killbox210 wrote:
Богом прокляты,....

^That means "damned by god" when referring to several subjects and not "god damn".

The Russian term for "god damn" isn't directly derived from English. The proper term is "chert poberi" or Чёрт побери in actual Russian. In rough translation it means "devil should/will take this" Online dictionaries don't always handle idioms and expressions well.


Sat Aug 18, 2007 11:58 pm
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