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 Old Modding Templates, B19-20. 
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Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
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Did you put it in the index?


Sat Jan 13, 2007 10:00 am
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Joined: Sun Dec 31, 2006 7:07 pm
Posts: 8
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That happend to me too. And yes i putted in index. :(


Sun Jan 14, 2007 6:20 am
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Joined: Tue Jan 16, 2007 10:58 pm
Posts: 7
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Do i give this its own .rte folder or do i stick it in Actors folder?


Wed Jan 17, 2007 4:25 am
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Joined: Thu Jan 11, 2007 6:57 pm
Posts: 9
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i'm actually having the same issue with line 52.

Code:
Particle = MOPixel
      CopyOf = GunRound


its creating a pixel that is a copy of GunRound, but GunRound was defined as a Round, not a MOPixel. If you change it to Round instead of GunRound, it gets you by the error, but I don't know if it effects how your gun will work.


Wed Jan 17, 2007 5:10 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Particle = Round
CopyOf = GunRound


Wed Jan 17, 2007 3:34 pm
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Joined: Tue Jan 16, 2007 10:58 pm
Posts: 7
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Do images have to be 8 bit? If so how do i make them look better im using photoshop cs3, when i change my image to 8 bit it looks like crap.


Wed Jan 17, 2007 4:42 pm
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Joined: Mon Dec 25, 2006 5:11 am
Posts: 103
Location: CA
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iwillcontrolyou, can you add a note to each of your templates regarding the instance names if you haven't done already? Despite the massively huge ASH33 quote, people still somehow keep using your original instance names. Most of the help requests in the code forum seem always to be on the line of "hey why does it keep using the green clone gib", "how come my actor uses another actor's head" etc etc.

I think I have a love hate relationship with your templates. Its nice cause it gets more ppl modding...but man the headaches its causing :( But I guess it doesn't help even if you have a warning about instance names when no one actually reads it :cry:


Fri Jan 19, 2007 4:46 am
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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i think theres one of those things in the actor and one more template, but i dont think anyone really read it


Sat Jan 20, 2007 2:19 am
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Joined: Tue Jan 09, 2007 9:45 pm
Posts: 6
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what do you change the instance names in ammo.ini in the gun template :?:


Sun Jan 21, 2007 12:03 pm
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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To whatever you want?


Sun Jan 21, 2007 10:10 pm
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Joined: Mon Oct 23, 2006 4:11 am
Posts: 45
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what does "Could not match property" mean?

I'm getting the error on line 54 -

Code:
Color = Color
         R = 32
         G = 56
         B = 98


It's the line which defines the colour of the round :?


Mon Jan 22, 2007 1:03 am
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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I think you might be missing a tab.


Mon Jan 22, 2007 1:04 am
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Joined: Fri Jan 05, 2007 6:34 pm
Posts: 580
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Oooh, Arctic Mission looks interesting from your sig. You might want to replace the sand in the normal game with the ice from the ice slide gun. Sorry to go off-topic, but I notice it just now.


Mon Jan 22, 2007 1:21 am
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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/Off-topic
Thanks! As I've sometimes mentioned before, I can't download anything here, so I can't use things from another mod...
So, when it comes from me, expect that it'll probably be 100% homemade.


Mon Jan 22, 2007 1:23 am
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Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
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:sad: I made a nun and it worked fine *cough*data said he liked the sound of it *endcough* but then i changed all the instance names and i get this error message:

Error Message wrote:
Wrong type in Reader when passed to serializable::Create() in nun.rte/Actors.ini at line 619


That's BG arm, wassup with that

:-o


Fri Jan 26, 2007 5:53 pm
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