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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
as for the aimable air strike..I think you just make a rocket with thruster that blow it up right when it comes into play, and if you make the spread 90 it will be aiming down.
Orbital Cannon is out the question now.....
They got rid of pin-strength on dropships no longer able just crashes the game. I will try the rocket...but I do not expect any better results.
-edit- nope doesn't work with rockets either.
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Wed May 28, 2008 2:59 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
n/m I got the orbital cannon to work again.
But there is one problem if you leave it unattended since it doesn't move it will kill its self like all good dropships do when unable to move.
but it does add something interesting to this, if you do it on purpose you can make it crash right down.
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Thu Jun 05, 2008 2:51 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Where Do I place Materials?
numgun wrote: FarvanTorna wrote: ...Also im gonna try to recreate that b-hole grenade. >: ) I'll love you forever if you make a less laggy version, the original was very unfriendly to most computers.
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Fri Jun 06, 2008 8:49 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
Exalion wrote: numgun wrote: FarvanTorna wrote: ...Also im gonna try to recreate that b-hole grenade. >: ) I'll love you forever if you make a less laggy version, the original was very unfriendly to most computers. I make be able to make a self opening one with this attach emitters to mosrotate as for less laggy....only time will tell. since the orbital cannon cannot stay alive without you constantly on it, I will not release it. Also working on a drunk missile launcher
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Fri Jun 06, 2008 2:48 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Where Do I place Materials?
FarvanTorna wrote: I make be able to make a self opening one with this attach emitters to mosrotate as for less laggy....only time will tell. since the orbital cannon cannot stay alive without you constantly on it, I will not release it. Also working on a drunk missile launcher I have an IDEA for the orbital cannon. 1. Make Pinned rocket. 2. Attach emitter to it's bottom. 3. It'll still live.
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Fri Jun 06, 2008 8:57 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
You see the problem is you cannot control the rate of fire when you attach emitter at least I think you can't
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Sat Jun 07, 2008 12:04 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Where Do I place Materials?
FarvanTorna wrote: You see the problem is you cannot control the rate of fire when you attach emitter at least I think you can't I'm sure you can.
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Sat Jun 07, 2008 12:56 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Where Do I place Materials?
You can't.
Example number SIX ♥♥♥♥ MILLION of people who don't know how to mod dispensing advice on modding.
Would you morons mind not doing that?
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Sat Jun 07, 2008 2:54 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Where Do I place Materials?
Grif's getting angry. You won't like him when he's angry.
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Sat Jun 07, 2008 6:50 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
I just found out you can attach emitters to Nades and guns Never knew that
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Sat Jun 07, 2008 4:38 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Where Do I place Materials?
How did you think trails on guns worked? (E.G that glowy knife thing from a while ago)
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Sat Jun 07, 2008 4:43 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
3 solid wrote: How did you think trails on guns worked? (E.G that glowy knife thing from a while ago) I haven't been here for a long while...what glowy knife? guess I should read more carefully 1. The laser bayonet - Add an emitter to the weapon, make the weapon "Test" material, and make the emitter hurt. Roy-G-Biv already told me this
Last edited by FarvanTorna on Sat Jun 07, 2008 4:57 pm, edited 1 time in total.
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Sat Jun 07, 2008 4:48 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Where Do I place Materials?
Nevermind about the knife, it's fancy but it's just like any other knife mod in terms of gameplay.
But yeah that's how bayonets work.
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Sat Jun 07, 2008 4:53 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Where Do I place Materials?
I wonder if you could attach emitter to a magazine then place the magazine up front...
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Sat Jun 07, 2008 11:19 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Where Do I place Materials?
You could, but emitters attached to weapons emit even when they're not selected.
So when you switch to the emitter weapon, it releases a huge amount of particles.
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Sat Jun 07, 2008 11:30 pm |
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