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 (BLARG) 

Should you controll lots of guys or just one.
one 25%  25%  [ 40 ]
one 25%  25%  [ 40 ]
just like normal CC 24%  24%  [ 39 ]
lots 26%  26%  [ 41 ]
Total votes : 160

 (BLARG) 
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Ok pm them plz (I just got a ogg converter, Now I got Make em bleed on my ipod).


Fri May 04, 2007 4:19 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Ill convert them to .ogg for you *Converts*


Fri May 04, 2007 4:21 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Im making a big bad zombie mutated almost orc thingy. Would it fit in the mod if its all covered in blood and has bones sticking out from each wound? :grin:


Fri May 04, 2007 4:23 pm
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Well I'm a gonna have a death match mode and maybe a mode where the player is the zombies (i can make them walk on there own).
It would probably be better if they were in mp3 format but meh.


Fri May 04, 2007 4:26 pm
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Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
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Do we need a werewolf?

it could use the crouch paths to be all bestial


Fri May 04, 2007 4:31 pm
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Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
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Ooh. Yeah, that would be cool.


Fri May 04, 2007 11:16 pm
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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It would be cool.


Sat May 05, 2007 12:24 am
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Joined: Sun Feb 25, 2007 2:53 am
Posts: 82
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couchcaboose wrote:
Here's probably something we can use... That I made.

Fight fire with fire...
In this case...
Fight blood with blood...

http://datarealms.com/forum/viewtopic.php?p=72371#72371

couchcaboose wrote:
Update!! SUMPREMO

Image

I have a teaser for all you people. The mods finished but I'm going to wait a week and post it on Orc. + BNSC forums first.

Image

Looks awesome much?


A boob actor? cool!


Sat May 05, 2007 12:27 am
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Joined: Sun Mar 18, 2007 12:31 am
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Location: Somewhere over the Rainbow.
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If you were to make a zombie clone detonate on impact, with that kind of blood explosion, you could get a really cool gibbing machine.


Sat May 05, 2007 3:03 am
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Joined: Sat Mar 10, 2007 2:44 am
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Location: Ja...umm...I forgot.
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Make the zombies have a high wound-gib limit, so you can shoot them a lot and they will bleed gallons and gallons.

Sould I get some zombie sounds? Yes I will.


Sat May 05, 2007 3:41 am
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Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
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No, zombies should have very little blood
It should be all very thick

that way it's more zombieish


Sat May 05, 2007 8:10 am
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
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So when is this mod gonna be released?Hmmmmm?


Sat May 05, 2007 9:51 am
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Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
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Ok, I can work on some weapons, gimme some work.


Sat May 05, 2007 2:58 pm
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Joined: Tue Mar 06, 2007 12:21 am
Posts: 355
Location: Florida: The Oil Capitol of the United States
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Are we using the Aerosol-Lighter flamer?


Sat May 05, 2007 4:45 pm
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Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
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Holy Mombasa wrote:
Are we using the Aerosol-Lighter flamer?


I hope so


Sat May 05, 2007 6:36 pm
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