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 -NovaStar- ))AAL Discussion 
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Joined: Wed Dec 27, 2006 9:52 pm
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Location: California
Post Re: -NovaStar- ))AAL Discussion
-Sigh-

Like Winterous....


Sat Jun 21, 2008 6:15 am
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Post Re: -NovaStar- ))AAL Discussion
Maybe the cannon should fire green or blue clones.


Sat Jun 21, 2008 8:01 am
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Post Re: -NovaStar- ))AAL Discussion
Prod wrote:
-Sigh-

Like Winterous....

uhh, what?


Sat Jun 21, 2008 9:56 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
Post Re: -NovaStar- ))AAL Discussion
A huge, ugly, and stubby mortar. It fires a large, powerful, and explosive wad of napalm.


Last edited by Hobbesy on Thu Jun 26, 2008 5:27 am, edited 1 time in total.



Sat Jun 21, 2008 8:01 pm
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Location: Behind you with an AK-47!
Post Re: -NovaStar- ))AAL Discussion
1. A flak cannon where the shells explode into many mini bursts in the air.
2. A flamethrower that has a persistant flame
3. A single shot, long reload large sabot artillery round for those large sons of ♥♥♥♥♥es...
4. A cluster round for lighter targets.
5. An expensive, mega long reload, mini yspilsion (sp) laser


Sat Jun 21, 2008 8:05 pm
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Post Re: -NovaStar- ))AAL Discussion
Baw. Why isn't this out yet?


Sat Jun 21, 2008 8:58 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -NovaStar- ))AAL Discussion
Because the entire AAL.rte is a mess. Nothing works right now on the faction side and the only thing I can play from my own stuff is the AAL Experimental Tech or AAL2.rte.

Im only beginning to sort out all the stuff in a more organized way so that I wouldnt get lost in my own .ini like I do now.

I wont release anything from the AAL faction until B21 comes, and Novastar is part of the faction and Im still yet to fix the aegis problem that made me toss this away for a while.

Also besides all that, I'll be leaving 4th july for a vacation and that will last for a month or more and in that period no modding except planning and concept art will be done.


Sat Jun 21, 2008 10:24 pm
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Post Re: -NovaStar- ))AAL Discussion
I think you may have time for a new addition to the AAL Experimental Tech before you leave...(check your PMs)


Sun Jun 22, 2008 12:37 am
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Joined: Mon Jun 09, 2008 2:07 pm
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Location: Flying Fortress drifting in space
Post Re: -NovaStar- ))AAL Discussion
How aboouuut...
A cannon that shoots an explosive, which splinters into a cloud of familiar AAL projectiles, we all know and love.
Like...
20 NC rounds, 10 SR slugs, 3 SC slugs, 4 rockets.
Or something like that...
OR a cannon that shoots Q-bombs...


Mon Jun 23, 2008 1:53 pm
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Post Re: -NovaStar- ))AAL Discussion
Could do like a large flare launcher, or some sort of marker for landing zones, although that might not be entirely useful, but then again... if in Lua, you were to make a command that once you launched that flare, a delivery would spawn above it. I don't know how Lua works, but that might be plausible.


Mon Jun 23, 2008 6:57 pm
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Post Re: -NovaStar- ))AAL Discussion
I think we need more fire-based weaponry. Napalm cannon? Flare lazer? Oil spreader? (That can then be lit?)

I actually know an incredibly laggy and inefficient way to do the Oil spreader in the current build. And I've never tested it so it might not work! :D

Yay for laziness and random ideas.


Tue Jun 24, 2008 12:09 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: -NovaStar- ))AAL Discussion
A Q-Bomb seems a little over the top for CC.

Now, a club, that deploys like a shield from the
shield deployer, but it isn't pinned AND it spins (Angular Velocity)
to simulate a swing, and when it reaches the
bottom of the ark it dissapears with a lifetime
would be very cool. Especially a laser club.


Tue Jun 24, 2008 12:47 am
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Post Re: -NovaStar- ))AAL Discussion
Sorry for month partial-necro.

Weapons:
1. Giant seeking rocket.
2. Standard explosive shell.
3. Bouncing plasma?
4. Ever played the internet game tanks? A cannon like the hot shower that when you fire into the air will break appart into many other shells in a straight line that explode on impact.
5. Weapon + medical supply crate. Delivers much needed health and ammo to those stuck behind enemy lines.
6. A rocket that will dig 3-6 meters into concrete before blowing up. Great for desroying an opponents base from the inside out.
6. Mini devision by zero bombs.
7. I know its been said, human cannon balls.
8. Shoop da whoop lazarr

Jet pack.
1. Steam ejector, lets off built up steam at a 45 degree angle at the base of the cannon.
2. Shield discharge, puts the shields offline in order to do a devistating attack at the base of the tower and inside the control thing. (No terrain rape)
3. Plasma leak? Seeps out of the base of the cannon and eats away at legs. ( not terrain)
4. Spawns those unkillable skelleton dudes from your bomb pack.
5. Calls down some smart bombs from a ship in orbit.
6. Spawns a a-wing to strafe the area.

Sorry if anything has been said before. Longest post?


Sun Jul 27, 2008 3:39 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: -NovaStar- ))AAL Discussion
CantTouchTheGround wrote:
8. Shoop da whoop lazarr

I was going to say that!

"Hey there, what time is it?"
"Why, it's half past ...*WATCH-BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH*"

" " wrote:
4. Spawns those unkillable skelleton dudes from your bomb pack.

The Zorn-Skelie are easy to kill!
Just don't be in close proximity of it, during death.


Sun Jul 27, 2008 9:55 pm
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Post Re: -NovaStar- ))AAL Discussion
Everyones looking at the weapons as an opportunity to kill, how about we make a cannon that shoots love-able teddy bears. which then either try to eat your brians or explode! :)


Tue Jul 29, 2008 7:40 pm
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